so this game has lots of "break points" that for whatever reason are being avoided. I'm not here to address those reasons or their validity.
generic strikers are 34 points so that you can't fly six of them, generic VCX and Decimators are kept above 66 so you can't fly three of them. The list is long, these are just examples.
why?
the ultimate goal of this seems to be to avoid spam of a specific type of ship. It's not necessarily so much that a generic striker is worth 34 points such that it's thought that 6 of them would be too good but they're not great ships. so they stay at 34, which if you ask most players, is too much if you were just going to put one of them in your squad but is where they need to be to prevent spam.
this is kind of tangential to my point so let's leave the striker here, but I wanted to start off by laying out what exactly break points are and why/how they arise.
so with these break points, the game is only saved from SOME spam, not ALL spam. What do I mean by this? my point is about archetypes, not specific pilots. Ok I lied let's look at the striker again. What if the generic striker went down to, say, 32 points but they added a couple uniqueness dots to it (I don't know how many, let's say four). Problem solved? I say not really. Because generic interceptors also exist and do kinda the same thing, so if we do the same for them, then you can fly three of each, which probably breaks exactly the same thing that we're afraid of with six strikers. Ok so let's expand this analogy. Obi Wan Kenobi is a named pilot, easy. No danger of spam here. Or is there? Plo Koon and Ric Olie also have i5, passive defense mods, tons of maneuverability, good dials, and fragile ships that don't do a ton of damage for their costs. Obi/Plo/Ric is about the same thing for the game as if Obi were a generic. It's spam.
Essentially, my point is that the game, by allowing triple ace lists, quadruple bomber lists, triple turret lists, or whatever kind of spammy archetype you can come up with, is failing to do what break points set out to do.
Let's go back to the triple ghost thing. People usually say that triple ghost would be a problem because some lists can't possibly chip through that much damage in a game. But what lists are these? aren't the lists we're talking about there also spam lists that skew the matchups and the game? ace spam is still spam.
So my point is this: the game needs some kind of way of preventing archetypal spam. My personal favorite way of dealing with this is the Legion-style unit types thing. Let's just say that all the ace pilots are the "ace" unit type and you can only have one per list. (before you get mad about the theme, we could also add some plot cards* that let you thematically bend the rules, like, I don't know, pay a couple points to have both Anakin and Obi Wan in the same list or something). Similarly, you could put types on just about anything, and remove the need for multi-dots on stuff while also solving the problem of similar ship spam (the strikers and interceptors example).
Ultimately this is just a random guy shouting into the void, I'm not a dev. But it's something I think we should think about when we talk about points and worry about so and so generic crossing a break point for spam.
*Star Wars Destiny reference, they're cards that aren't ships or upgrades that you would pay for in your squadbuilding but do other stuff than be on a ship (this is a tangential idea I've had for a long time and could be a mechanic used for other stuff, this is just a potential use of them). For tournament reasons let's say they'd count as destroyed immediately to prevent points fortressing with them or something.