The Dindin Fleet

By Basile1902, in Star Wars: Armada Fleet Builds

Name: The Dindin Fleet
Faction: Imperial
Commander: Admiral Sloane

Assault: Advanced Gunnery
Defense: Fighter Ambush
Navigation: Doomed Station

Imperial I (110)
• Admiral Sloane (24)
• Strategic Adviser (4)
• Gunnery Team (7)
• Expanded Hangar Bay (5)
• Boosted Comms (4)
= 154 Points

Victory I (73)
• Gunnery Team (7)
• Reserve Hangar Deck (3)
= 83 Points

Victory I (73)
• Gunnery Team (7)
• Reserve Hangar Deck (3)
= 83 Points

Squadrons:
• 10 x TIE Fighter Squadron (80)
= 80 Points

Total Points: 400

I don't think the VSDs need GTs. OE + Ext Racks could be nice instead. Or go for a D-Cap VSD2 with GT, LS, QBT and change the other vic to a TRC Arquitens.

Flight controllers on the ISD1 could be good and I would drop Sadviser or one set of OE for Leading shots on the flagship or go for officer Vader on a VSD and choke the SADviser after turn 2 or 3.

Advanced gunnery is a curse if you keep the GTs as you can't benefit and just give away an extra 110 points. Surprise attack or station assault would be better. Watch out for fighter ambush, you get out deployed and opponents with 130+ points of squadrons will relish it more than you.

Edited by Mad Cat