Nom Lumb, how do you rate the new jumpmaster5k pilot?

By Greedo_Sharpshooter, in X-Wing

What is your assessment of Scums new jump5k pilot Nom Lumb?

POINTS MATTER but unless the ship and previously released pilots get a buff at next points adjustment we can assume Nom Lumb will cost in the region of 42-43 points (generic init 2 Contracted Scout currently costs 44)

at 42 pts would this be good enough to make your squad?

My take. Nom Lumb's pilot ability is an attempt to make up for the jumps horrendous movement dial. If the ship had a red coordinate action it would be much more useful. That 2 dice primary gives the jump5k pretty limited offensive capability without adding the Punishing One title or torps and as we know low initiative ordnance carriers are next to useless without passive sensors.

Adding Punishing One title actually might be worth it (as long as it stays at 8pts) bringing the ship cost to an even 50pts (assuming my guess about the points is on target)

Dengar gunner seems like a good fit with Nom Lumbs pilot ability giving the ship an annoying counterpunch ability that will either strip a green token or give a chance of the attacker suffering 1 damage. Aces might think twice about triggering Dengar. Paired with Capt. Seevor Nom Lumb could be quite annoying.

thoughts?

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Edited by Greedo_Sharpshooter

Waiting on the release points to finalize my opinion, but at the moment Nom gives the opponent too much control over where Nom will be able to shoot. Costed low enough and it might be worth throwing in to the teeth of the enemy to buy time, costed too high and it'll be yet another slap in the face...

6 minutes ago, Hiemfire said:

Waiting on the release points to finalize my opinion, but at the moment Nom gives the opponent too much control over where Nom will be able to shoot. Costed low enough and it might be worth throwing in to the teeth of the enemy to buy time, costed too high and it'll be yet another slap in the face...

@Hiemfire this pilot feels like a lost opportunity (pending points), the points costing will need to be great value for a 2dice large base ship with crappy dial (probably worst in the game) to make it into competitive squads. jump5K needs a major buff to bring it back to the table. Its still suffering badly from the crippling nerf damage it took from the journey it made from 1.0

Looks decent, but not great. In match ups where the enemy only has 3 ships, using it as a blocker he’s alright. Won’t be eating too many shots that way.

In match ups against lots of ships, he’s just another sad jumpmaster that will never be good again.

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seems irrelevant

40+ points for a mediocre blocker with maybe good time on target (unless opponent ignores it) that throws 2 very optimistic single (or zero, if bumping) red dice at something that has probably not chosen to be at range 1

please come find me and show me this take in 3 months if I end up being hyper wrong, it fuels me

Assuming the points are low enough and/or it gets a talent slot despite its low initiative it's going to make for a fun blocker/bugzapper in casual games. Still won't be competitive. Max 50 points with intimidation and feedback array, or ~46 with just feedback array would make it a fun 4th ship to toss into a bunch of jank lists. Maybe even 5th ship(with G4R, Torani, Jostero and a cheap filler like mining guild surveyor with intimidation).

3 minutes ago, Cerebrawl said:

Assuming the points are low enough and/or it gets a talent slot despite its low initiative it's going to make for a fun blocker/bugzapper in casual games. Still won't be competitive. Max 50 points with intimidation and feedback array, or ~46 with just feedback array would make it a fun 4th ship to toss into a bunch of jank lists. Maybe even 5th ship(with G4R, Torani, Jostero and a cheap filler like mining guild surveyor with intimidation).

casual game ship is a reasonable assessment. I don't need to look hard at the other pilots in the expansion from other factions to know they will be feeling more excited than scum players are about Nom Lumb. Bossk in his z-95 is probably going to fall into the same category of casual ship. Fun to play but gets trounced in a meta full of swarms and high init repositioning force users. G4R-GOR might just be the pick of the bunch, esp if he is dirt cheap.

I'm not convinced Dengar gunner is actually a good fit for this ship, because that discourages people from shooting it. If nobody wants to shoot Nom Lumb, they're effectively just a (more expensive, presumably) Contracted Scout and can safely be ignored until the rest of your list has been dismantled. I guess if you add torps that might give Nom Lumb enough time to actually get a lock and arc and fire them, but then you're looking at 60ish points where it has to compete with stuff like Old Teroch, 4-LOM, Torkil Mux, and Snap Shot Torani.

It might be an adequate blocker if the price is low and/or the cost of stuff like Expert Handling, Intimidation or Feedback Array is decreased. I'll be surprised if Nom Lumb tears up the tournament scene, though.

I wonder if they'll make him cheaper than the generic, on account of how he doesn't have any real say in where his arc is.

49 minutes ago, SavouryRain said:

I wonder if they'll make him cheaper than the generic, on account of how he doesn't have any real say in where his arc is.

I doubt it. They probably think he's going to be an efficient kiter. He's basically hard set built to make use of the combo that they outlined in the article for token stripping as he fades...

8 hours ago, Greedo_Sharpshooter said:

thoughts?

On another ship, he might be a cool pilot.

The Jumpmaster drags him down into oblivion.

1 hour ago, Koing907 said:

On another ship, he might be a cool pilot.

The Jumpmaster drags him down into oblivion.

agree. if next scum points adjustment doesnt give jumpmaster5k a huge buff its not going to see competitive play, ever.

Edited by Greedo_Sharpshooter

I'm just annoyed that they didn't have the guts to name him Nom Nom.

First iteration will probably be too points expensive to be worth it.

Then FFG may have pity on him because he’s unique and cannot he spammed and cut his costs even if they keep the generic at the threshold of “how many is too many”

Could be a nice blocker with Dengar Gunner and Feedback Array

3 hours ago, ScummyRebel said:

First iteration will probably be too points expensive to be worth it.

Then FFG may have pity on him because he’s unique and cannot he spammed and cut his costs even if they keep the generic at the threshold of “how many is too many”

ffg could use this guy as a design space test pilot as hes just one pilot. if they choose not to buff the jmp5k then surely they will cost Nom Lumb cheaply enough to at least be playable? if not then why bother bringing in this pilot at all. tbh the new MA3-interceptr looks like the best blockr in the game, therefore Nom probably wont even be considered for the dedicated blocker role in a scum squad.

I think there's a chance it works out nicely. Defenive statline is solid. 9 HP behind 2 greens is fairly tanky. Meanwhile, I think it's really easy to underestimate how effective a 2-dice gun can be if it can shoot every turn.

To me, the thing I think this really needs is cheaper Expert Handling. I'd cut the price of it in half; 1 point small, 2 points medium, 3 points large (same as Intimidation, so the "large base blocker" has a choice for best talent). If the price with a white barrel roll is decent, I think Nom Numb could be a sleeper good ship.

hmm... if this thing is cheap enough as a filler ship/dedicated blocker it probably isnt going to be a priority target which means it most likely will be left to plink away with its 2 dice gun. still feels like its going to need some user friendly repositioning buff, as u say @theBitterFig cheap expert handling with an EPT slot on this would elevate its usefulness quite a bit.

I will play him if he has a Talent slot and costs around 42 points.

Here's the thing: I'm pretty sure the Jump has to get an errata anyway. My favored version is:

1. Pilot cards: linked rotates are white. It's still not in your action bar, only in your linked action bar, it can still be blocked, it's still only one arc, but now you won't be stressing yourself out all the time just for being a turreted ship.

2. Title: Remove the stupid front-arc restriction and jack up the cost to 18 or so.

If it doesn't get those erratas, Nom Lumb is the only playable pilot: Yes you want the title on him. You can throw the arc wherever you want, but you will have your opponent in front a lot of the time, and he'll be really really good at hitting stuff, with mods, and with 3 dice as often as not.

If it does, Nom Lumb will still be good, maybe even better. White rotate makes him less necessary (meaning Dengar et al. could actually be good), but it would still make him better for some things and the title would make him pretty amazing.

Edited by ClassicalMoser
On 1/3/2020 at 4:14 PM, Greedo_Sharpshooter said:

Dengar gunner seems like a good fit with Nom Lumbs pilot ability giving the ship an annoying counterpunch ability that will either strip a green token or give a chance of the attacker suffering 1 damage. Aces might think twice about triggering Dengar. Paired with Capt. Seevor Nom Lumb could be quite annoying.

thoughts?

You want people to shoot him, Dengar gunner does the opposite. You would have to load him up with something like proton torps to then get people to shoot at him. And now he is 60+pts.

If he has an EPT, then informant and expert handling/intimidation could be a good combo. Shoot him or he is gonna be annoying AF giving away your aces position and blocking it. Maybe just Nom with Greedo. Cheap, and greedo can get that aggro on him that you want.

Nom Lom is gonna be a hard sell. The jumpmaster is just bad. Dengar has a mean double tap and people cant get him to work. I dont see an init 1 doing much either.

I like him as a cheap chunky blocker, but he needs to be real cheap - close to the price of a kihraxz. I'll probably run him with baffle and a cheap crew

So thoughts now that points are out along with the other changes the jump master got?

He could be good with title/ion cannon. Maybe R3+title. He is quite cheap.