N-1 swarm

By TwoDeeSix, in X-Wing Squad Lists

[after posting this in the wrong forum...]

Thanks to black Friday, and a little loss of control, I have five N-1 Naboo Starfighters. I have a modest compliment of the other Republic ships too. I'm looking at my collection and thinking up ways to use an N-1 Swarm.

Just poking around, I came up with Anakin, Ric Olie, Naboo Handmaiden, and two Bravo flight officers.

Handmaidens seem like and obvious choice. Any other ideas from the group?

Thanks!

Handmaidens are really expensive and don't typically contribute a lot.

Best bet for a large number of N-1 would be to run Ric, Anakin, and Dinee, with a different ship for the rest of the list, probably Obi-Wan with CLT.

If it's got to be 5 N-1s, I'd go with this:

  • Ric (Crack Shot, R2)
  • Anakin (Crack Shot, R2)
  • Dinee (Crack Shot)
  • Bravo
  • Bravo

You can still run 4 Bravos with Passive Sensors and Proton Torps for one #ELL of an alpha strike!

I bought into the Handmaidens at first as well and agree with @theBitterFig . But the Bravos are pretty solid values!

38 minutes ago, kempokid said:

I bought into the Handmaidens at first as well and agree with @theBitterFig . But the Bravos are pretty solid values!

Hopefully the Handmaidens drop a bit, since i actually feel like they could be pretty cool blockers. Also, the Republic is gonna need some new hot stuff once order 66 happens with new points

1 hour ago, LeMightyASP said:

Hopefully the Handmaidens drop a bit, since i actually feel like they could be pretty cool blockers. Also, the Republic is gonna need some new hot stuff once order 66 happens with new points

Eh, they’ll be fine. They’ll probably just end up being a mid-range option that lets you get an ace out in action, which is probably what they wanted the faction to be anyway. A “general” type surrounded by clones.

19 hours ago, kempokid said:

Eh, they’ll be fine. They’ll probably just end up being a mid-range option that lets you get an ace out in action, which is probably what they wanted the faction to be anyway. A “general” type surrounded by clones.

eh.. i dont know, they always have a padawan with them, hence ani and obi, i doubt they will want to try that option with them, you never see vader with just ties in the game... dunno, will be interesting to see what they do

7 hours ago, federalchipmunk1980 said:

eh.. i dont know, they always have a padawan with them, hence ani and obi, i doubt they will want to try that option with them, you never see vader with just ties in the game... dunno, will be interesting to see what they do

Vader/Soontir/2 Barrage Bombers, or Vader/Soontir/3 Academy have both been competitive lists, not that long ago. The whole two-ace-two-filler archetype kinda got started with Republic, too. The issue is that once folks can afford 3 aces, the 2/2 archetype tends to get passed over.

10 hours ago, theBitterFig said:

The issue is that once folks can afford 3 aces, the 2/2 archetype tends to get passed over.

True, but Handmaidens have the specific difference that they aren't just blockers but actively benefit the aces they protect - putting them somewhere between the two-aces-plus-support ship(s) and two-aces-plus-blockers.

On ‎1‎/‎5‎/‎2020 at 4:36 AM, Greebwahn said:

You can still run 4 Bravos with Passive Sensors and Proton Torps for one #ELL of an alpha strike!

It's impressive but at the same time it's often difficult to judge your 'attack run' just so - the desire to get a speed 3 move (for full throttle, which can be critical to living long enough to get torpedoes away) but still end up at range 2-3 (to actually fire your torpedoes once locked) reminds me a bit of first edition cruise missiles. That's not a bad thing (to be honest I rather like it), but it is something to bear in mind. It's certainly worth trying at least once.

If you really want to scare the bejeezus out of people, you can actually pack five Bravo Flight pilots with advanced proton torpedoes. Getting shots off with the torpedoes isn't easy at the best of time, but opponents who realise just how many attack dice your squad can throw at range 1 - especially those with less manoeuvrable ships who can't 'range dance' - are going to treat you with extreme caution.....

I think @theBitterFig has probably got the best use of 5. Alternatively - not great but rather silly - you can take Bravos with R4 astromech and Fire Control System. Your damage is reduced to using your primary-2 to 'peck' at people but dear god those things take some killing for their cost; something you have 5 of in your squad should not have shields and regen and focus/evade every turn....

5 hours ago, Magnus Grendel said:

True, but Handmaidens have the specific difference that they aren't just blockers but actively benefit the aces they protect - putting them somewhere between the two-aces-plus-support ship(s) and two-aces-plus-blockers.

//

I think @theBitterFig has probably got the best use of 5. Alternatively - not great but rather silly - you can take Bravos with R4 astromech and Fire Control System. Your damage is reduced to using your primary-2 to 'peck' at people but dear god those things take some killing for their cost; something you have 5 of in your squad should not have shields and regen and focus/evade every turn....

Fairish on Handmaidens, but at their price... yikes. Two of these could be, like, Anakin in a 7B. They're neat, but taking Handmaidens just seems like a *really* bad use of points.

//

If going spam R2... I'd run 4 Bravos, and choice of Anakin or Ric. FCS seems really... meh... on these. It's hard for N-1s to keep guns on the same target repeated, IMHO.

8 minutes ago, theBitterFig said:

Fairish on Handmaidens, but at their price... yikes. Two of these could be, like, Anakin in a 7B. They're neat, but taking Handmaidens just seems like a *really* bad use of points.

I'm not saying they justify their points at the moment; more that I can see - depending on how points change - two of them being a credible option to a third ace.

8 minutes ago, theBitterFig said:

It's hard for N-1s to keep guns on the same target repeated, IMHO.

It is, but primary-2s means it also tends to take several passes to ineffectually poke a target to death.

You're still probably right that Ani is the better choice if you're going with a swarm of ships that just-don't-die, the only ship in the game who can currently have focus and evade and elusive and force charge and regen stacked on the same chassis is perfectly placed to cause your opponent serious blood pressure problems.

Edited by Magnus Grendel
21 minutes ago, Magnus Grendel said:

I'm not saying they justify their points at the moment; more that I can see - depending on how points change - two of them being a credible option to a third ace.

Totally fair.

//

As to 4 Bravo + Ric or Ani... a lot of that is experience from Optics SFs. I think the Crack Shot variant is superior to Fanatical, and that just leaves a few points around. Why not upgrade to Backdraft? Likewise, taking Ani or Ric seems OK.

Thanks everyone for the lively conversation. I'm getting more excited rather just wondering what to do with N-1s!

A swarm of Bravos and torps would be pretty neat.

I had been working with ideas of maybe three or four N-1s, and a Y-Wing. I still like Y's from my recent Scum flying.

Thanks again!

5 Bravos with APT

The new answer is 6 naked Bravos. The looks on the other players’ faces will be worth it!

EDIT: Can confirm, have flown it.

Edited by astronautcowboy