RULES NEWS

By ovinomanc3r, in Star Wars: Armada

4 minutes ago, Triangular said:

The funny thing is, that you can equip Raddus to a MC75 with Profundity title and have a CR90 in the hangar. If you drop it you may re-equip the commander to the small ship and make a Raddus jump in distance 1-2 of that. I once played against such a list in a tournament and the flexibility of the deployment was crazy. The player could drop his set aside ship easily in the opponents deployment zone at the start of round 2. Now he could get nearly anywhere!

Interesting but more of a one trick pony than just using a standard Raddus.

I like using an Ordance MC75 with Rapid Launch Bays plus Nym and Ten Numb on board as the deep striker.

1 hour ago, Darth Sanguis said:

Come on man, FFG can barely print and distribute the products they've already designed, asking them to retype a card? that's just too much.

lol I too wish they'd sell an errata pack

Is there consensus on how well balanced the current game, all expansions, is without the errata?

For playing against friends who likely won’t want to be bothered looking at another sheet while learning the game.

@Drasnighta

Edited by Forresto
37 minutes ago, Triangular said:

The funny thing is, that you can equip Raddus to a MC75 with Profundity title and have a CR90 in the hangar. If you drop it you may re-equip the commander to the small ship and make a Raddus jump in distance 1-2 of that. I once played against such a list in a tournament and the flexibility of the deployment was crazy. The player could drop his set aside ship easily in the opponents deployment zone at the start of round 2. Now he could get nearly anywhere!

Today I was just wondering how fun would be that setup, lol

1 hour ago, Gallanteer said:

Massive nerf. Makes using the MC75 Ordnance or any black dice heavy ship as the deep striker a much less viable option unless Raddus is on a big ship himself.

The Star Hawk ruling is completely understandable but this will mean the risk will now completely outweigh the reward of Raddus.

And fantastic timing - just when we're about to play the CC All Out Offensive in the next couple of weeks - and the Imps will almost certainly want to enforce this change. Oh well.

Admo is still a great option for Raddus flagship. And I think the 75 will be fine. It is plenty maneuverable on its own.

As for your campaign, all players agreed to play under a set of rules and errata. There’s no reason to change that until the campaign is over.

2 hours ago, RapidReload said:

What?

JJ's extra maneuverability is functionally 'free' with Shields to Maximum running. With the current options being chimera or cymoon to get Shields to Maximum running with JJ. So unless they add a cymoon like title for the Victory or Arquitens I don't see a reason for JJ to get a nerf.

3 hours ago, RapidReload said:

Perhaps also Jerrjerrod could be made to not work with the SSD?

No i need my JJ take evasive action SSD space drifting

1 minute ago, Grathew said:

JJ's extra maneuverability is functionally 'free' with Shields to Maximum running. With the current options being chimera or cymoon to get Shields to Maximum running with JJ. So unless they add a cymoon like title for the Victory or Arquitens I don't see a reason for JJ to get a nerf.

I only want him to exclude the ssd as raddus does the sh...

9 minutes ago, RapidReload said:

I only want him to exclude the ssd as raddus does the sh...

I don't agree on the need of that. In my very little experience it's really easy to make him useless to turn (not useless to ram though).

However I'd like the option of using nav team on the SSD. I think it's the only ship I would ever use them. That would make the SSD less JJ dependant. Also not sure if a support team slot on the SSD would be broken.

1 minute ago, ovinomanc3r said:

I don't agree on the need of that. In my very little experience it's really easy to make him useless to turn (not useless to ram though).

However I'd like the option of using nav team on the SSD. I think it's the only ship I would ever use them. That would make the SSD less JJ dependant. Also not sure if a support team slot on the SSD would be broken.

Nav Teams? Engine Techs would be taken to far greater effect.

5 minutes ago, CommanderDave said:

Nav Teams? Engine Techs would be taken to far greater effect.

That's what I think at first but not sure how many rams or double rams you want with the scoring rule. Speed three seemed redundant the last time I played.

13 minutes ago, ovinomanc3r said:

That's what I think at first but not sure how many rams or double rams you want with the scoring rule. Speed three seemed redundant the last time I played.

I rarely run the SSD myself, but I’ve played against it often enough and I’d hate to have to try to predict where a JJ SSD would be at speed three. Especially if the SSD out-activates me.

1 hour ago, Forresto said:

Is there consensus on how well balanced the current game, all expansions, is without the errata?

For playing against friends who likely won’t want to be bothered looking at another sheet while learning the game.

@Drasnighta

Why am I tagged?

11 minutes ago, Drasnighta said:

Why am I tagged?

You are asked for a consensus.

1 hour ago, Forresto said:

Is there consensus on how well balanced the current game, all expansions, is without the errata?

For playing against friends who likely won’t want to be bothered looking at another sheet while learning the game.

@Drasnighta

If you have the resources, an easy solution can be printing off the errata card and sleeving it with the original.

That said, the errata are made because there was imbalance in the competitive scene (which is the only information FFG really has access to). At home for fun, feel free to ignore them. You can always apply them piecemeal if you come to the same conclusion that FFG did.

2 minutes ago, RapidReload said:

You are asked for a consensus.

2 hours ago, Astrodar said:

If you have the resources, an easy solution can be printing off the errata card and sleeving it with the original.

That said, the errata are made because there was imbalance in the competitive scene (which is the only information FFG really has access to). At home for fun, feel free to ignore them. You can always apply them piecemeal if you come to the same conclusion that FFG did.

I feel that might be the best course of action. Print them out on a nice card stock and laminate.

Edited by Forresto

Re: double strength evades

Though thematic, it's odd that they're nerfing the Onager before it even comes out, Germany notwithstanding, especially with the Onager's reliance on red dice. Ruling favors Rebels, as they have more ships with evades, though that's neither here nor there. Expecting to see small ship flagships while the Onager is still the new kid on the block, just to help neuter the Ignition attack. Small ship flagships will probably disappear after awhile due to the Onager player picking favorable objectives and/or the inclusion of a G-7x Interdictor, so, stealth Interdictor buff, I guess?

5 hours ago, Triangular said:

The funny thing is, that you can equip Raddus to a MC75 with Profundity title and have a CR90 in the hangar. If you drop it you may re-equip the commander to the small ship and make a Raddus jump in distance 1-2 of that. I once played against such a list in a tournament and the flexibility of the deployment was crazy. The player could drop his set aside ship easily in the opponents deployment zone at the start of round 2. Now he could get nearly anywhere!

Nice catch!

I played such a list several times short after Raddus was released. The big drawback is that it requires a lot of points. Little left for squads. Resulted in severe headache against max squads.

Nerfing the Onager before it’s even come out? That’s got to be some type of record!

8 hours ago, LordCola said:

Totally disagree. Since you can now drop the ship in distance 1-2 instead of just 1 the positioning of the flagship ship is much more lenient. I think raddus lists will shift to having him on large ships. I hope that we will see some mc30 drops now. I always thought Raddus would be cooler if he dropped some small ship like an mc30 instead of large ships.

The increased distance doesn't help much. Once you know where Raddus is coming from, it's not very hard to block the most advantageous spots with a flotilla or squadrons. Only being able to use the flagship telegraphs your potential drop spots within the first turns.

As for dropping MC30s... not with a screen blocking your close range deployments, you're not. And with the metagame being what it is, you have to assume your opponent will have a decent screen.

9 hours ago, ovinomanc3r said:

Raddus nerfed+boosted

It seems they are working o adding more clarification...

Ugh, no more StarDus. Can't Raddus a Starhawk now..

1 hour ago, Rmcarrier1 said:

Nerfing the Onager before it’s even come out? That’s got to be some type of record!

Well they had to add something otherwise we'd be left in the weird situation where Evades were useless at Extreme Range. Think of this less as a nerf and more as them forgetting to include this rule with the Onager itself.

21 minutes ago, Grumbleduke said:

Well they had to add something otherwise we'd be left in the weird situation where Evades were useless at Extreme Range. Think of this less as a nerf and more as them forgetting to include this rule with the Onager itself.

This ^

7 hours ago, chr335 said:

No i need my JJ take evasive action SSD space drifting

The TEA-JJ Drift. It's kind of a thing. I said it a long time ago.

Try it with an ISD... With a command dial you can do a 6 yaw turn.

When using an Onager at extreme range, Foresight can cancel three dice with one evade. Add Cracken and Lando to taste.