26 minutes ago, Tramp Graphics said:While the table for Spending Advantages and Triumphs in combat is not exhaustive, that does not mean you can spend them to damage a target without hitting them .
Uh, you’re ignoring the cited tables from the Soldier book that do precisely that.
Also still no bearing on narration or on GMs and players adding their own agreed upon options that “touch” the opponent and have some effect (even if it’s narrated as a “touch” but merely adding Setback or Downgrades to doing other things to the target like denying a Maneuver or most whatever they decide).
That’s the actual RAW rule reinforced on the narration sections and GM sections. That is the consistently and literally repeated principle in this game: GM and played working together to do what makes for a cool story and your narrow reading of the rules doesn’t change or override: the claim that a failed check cannot touch the target no matter what is not only not stated in the rules it’s certainly not the Only Rule, these things must be seen in whole and you miss that. This game is beloved for it’s possibilities (why I think you’re getting such a strong response to your stance) and you’re missing that is also part of the rules, even more central than anything you’ve cited.