7 hours ago, Tramp Graphics said:I just cited the page numbers in the post you just quoted. So, I'm not the one ignoring swaths of rules. You are. You're ignoring the Defense armor characteristic. You're ignoring what it says under Two Weapon Combat. You're ignoring what it says under Linked, under the Base Damage weapon characteristic, under Blast, under Guided, etc. They all say the same thing . It requires a Successful attack roll for an attack to hit. And the rules explicitly say that Armor Defense "reflects the armor's ability to deflect damage away from the wearer's body" , not entire attacks. I'm not ignoring any of the rules; I'm looking at all of them, and none of them say the things you think they say. By contrast, several of them specifically say the same thing I have repeatedly said . And that is you can only hit on a Successful attack . The "generic" Defense rule intended to cover a wide variety of sources of Defense, does not say that "a failed attack can still hit." No rule in the book allows a failed attack roll to hit . In fact, the Blast quality is the only Weapon Quality to allow a missed attack to potentially deal any damage at all; and that is only because Blast is an area effect . So, no, It is not I who is wrong. It is not I who is ignoring "inconvenient" rules. It is you . The Rules are explicit: A Hit requires a Successful attack roll. You cannot hit on a failed attack roll. Period. A failed attack is always a miss . There is no rule in any of the books which allows a failed attack roll to count as a " hit ", be it mechanically, nor narratively. If you try to claim that a failed attack can potentially "still hit", because armor "deflected it", you run the risk of scenarios I mentioned above (where you have multiple sources of Defense being the potential source of the deciding Failure symbol), which break the system . Therefore, the rules are explicit. Only a Successful Combat Check hits at all. Hits that do no damage are handled by Successful attack rolls that had all of their damage reduced to zero by Soak , as well as by Failures provided by Defense that cancelled out extra Net Successes, but still leaving at least one Net Success . That is how a hit can deal no damage. That is a hit whose damage was deflected entirely. A Failed attack misses , though possibly by the slimmest of margins.
No. IT is talking both . The mechanics and narration are linked and must coincide . They cannot be contradictory . For damage to be lessened , the attack first has to hit both mechanically and narratively. If the mechanics say the Combat Check misses, then narratively, the attack misses as well. The general Defense rules says that an attack can be deflected so as to prevent a hit completely. And this is true of Shields , Cover , and defensive weapons. Likewise, various sources of Concealment can also prevent a ranged attack from hitting, by obscuring the target, and lying prone can make the silhouette of a target smaller , making it harder to effectively target, thus making it harder to hit. But this is not true of armor . Armor cannot make an attack miss, unlike other forms of Defense. The generic Defense rule covers a wide variety of possible sources of defense, with just as wide a variety of ways those sources of defense can defend a given target. The Defense Armor Characteristic rule , however, is specific to armor , and it explicitly states that armor only deflects damage , not the attack entirely. The generic Defense rule also says that damage can be lessened. This is true of Shields, Cover, Defensive Weapons, and armor , as this lines up with the rules under Defense Armor Characteristic . However,this requires that the attack hit in the first place since only a successful hit can even potentially deal damage. And, for an attack to hit , the Combat Check must be a Success. A Failed Combat Check cannot hit . A Failed Combat check is a Miss .
Secondly, the Defense Armor Characteristic is talking both Mechanics and Narration. The Mechanics are that Armor's Defense rating provides one or two Setback dice to the attack roll's dice pool. That is the mechanics. Mechanically, this can result in one or two Failures on the Setback dice, one or two Threats, one or two blank faces, or a combination thereof. Narratively , and Mechanically , this reflects the armor's ability to deflect damage from a hit . It is not to deflect an attack . A "hit", both narratively, and mechanically , is defined as, ( and requires by RAW ) a Successful attack. The narrative and Mechanics must align . The problem mechanically, is that if enough Failures are rolled, regardless of what dice those Failures are rolled on, the attack misses . Armor, by RAW , and by physics cannot cause an attack to miss . It can deflect or otherwise reduce damage , not an attack . Thus, there is a cognitive dissonance.
No. In the examples above, the attack doesn't hit at all . What House rules you use to narrate at your table, is not my concern. However, by RAW , it requires a Successful attack roll for an attack to hit at all. Mechanically, narratively, it doesn't matter . If the attack roll does not include at least one net Success, by RAW , it is a miss . It is not a "deflected hit", it is not "deflected damage". It is a miss . That is RAW . A hit has the potential to do damage. It does not mean that a successful hit will do damage. By RAW, a Successful hit does not always end up doing damage. This is because Soak can potentially negate all damage from a successful attack . if the total Soak rating of the target is higher than the damage done. That is a hit doing no damage. A failed attack roll caused by Failures rolled on Setback Dice is not a "hit that did no damage". By RAW , if an attack roll fails , that attack does not hit . The rules are explicit about that. Only a Successful Attack roll deals a hit . Only a Successful hit can potentially deal damage. That is what the rules say, and the rules say that Armor only deflects damage .
Yeah except you are reading more into sub rules than is there. You are welcome to prove us wrong by asking the devs.
What actually matters is success and failure. Not how you narrate it. And they specifically seem to have intended for armor to be able to cause failure and not only in the way you except. It is right there in the rules you keep ignoring. The hit or miss is clearly only relevant after yo uh have adjudicated success or failure.
Edited by Daeglan