On 1/25/2020 at 2:14 AM, Sturn said:If you join in, a piece of self-indulgent righteousness?
Kidding aside, on house rules if you are of the all Soak, no Defense camp? Only a few things I can recall:
- Drop Defense, expand Soak, but at the cost of uber-soak tanks.
- Drop Defense, divide Soak into vs. Energy or vs. Kinetic to add more differentiation.
- Concede it's a game and accept the explanation that Defense represents the deflective nature of some hardened armors.
You could as well add a fourth category:
- Drop brawn-based soak, or reduce its weight in the equation to say a fixed value of 2 for Silhouette 1 creatures (I can't recall if humans were silhouette 0 or 1 in this game) and then increase the granularity of soak granted by armours. Like this you potentially avoid the uber-soak tanks.
I was not a fan of the defense die. Said that, for those who have problems with the concept, instead of thinking of it as a "deflection", you could think of the defense die granted by armours as a representation of the randomness of the body location where the hit has landed. Since, this system does not differentiate between body locations, now you may think that when the setback die comes out with a failure or a threat symbol, the hit has landed on a particularly well protected part of the body.
If the hit failed to inflict any damage (failure symbol in the setback die and more failure symbols than successes in the resulting dice pool), may be it was totally absorbed by the toughest part of the armour.