2 minutes ago, Jedi Ronin said:My mistake. My main point still stands. Narration by RAW is not restricted in the way you say it is. And my simple example above doesn't use Knockdown.
Yes, and no. The narrative system does allow for a lot of flexibility, but it doesn't allow for completely contradictory narrative of what a hit or miss result on the dice signifies. A good narrative example of a miss resulting from simply no getting at least one net success, but also no net failures, (in other words, a Near Miss) would be the blaster shot just whizzing by mere millimeters from your ear, or the lightsaber passing fractions of an inch away from your throat. It would not be the armor deflecting a hit , since, that statement requires a hit to have landed, and, thus at least one net Success.
1 minute ago, Jedi Ronin said:Doesn't apply to narration. Does this issue go away for you if we say "touch" instead of hit narratively? Or is your bare bones argument really that you cannot narrate in any way touching your target (or affecting them by being touched by anything else) if you failed the attack check?
No contact at all. On a failed roll, (no Net Successes) you miss .