7 hours ago, Tramp Graphics said:Yes, according to the rules as written , particularly when you read the full text for the Parry and Reflect talents, both of which begin with "When the character suffers a hit ..." Also, Circle of Shelter also begins with, "When an ally suffers a hit from a Combat Check..." These talents do not say "suffer from a successful combat check". They say "suffers a hit" . A successful Combat check is a hit . A failed Combat check is a miss . That is RAW .
I'm being none of the above. I am being truthful, and honest. Advantages/Threats and Triumphs/Despairs do not inherently change the binary outcome of success or failure, hit or miss. That binary element is still there. And it is something all RPGs have. Advantages/Threats, Triumphs/Despairs are narrative elements which enhance the binary outcome of success or failure, they do not replace that binary outcome. The binary outcome of success or failure, hit or miss, is still there. Yes, with Advantages or Triumphs, you could have a boon even if you failed in your attempted task, but the attempted task is still a failure . The same with a Threat or Despair on a successful task attempt. Yes, something bad also occurs, but the attempted task itself was successful . Success, Fail; Hit or Miss; that's a binary outcome. And that is the most important factor in any game: determining if a task attempt succeeds or fails.
You're also wrong about D&D, Crit is not a third state. Crit is short-hand for Critical success or even Critical failure (If you rolled a natural 1). In other words, it's still included in the binary Success/Failure state.
Again, the only way your argument makes sense is by grossly and dishonestly misrepresenting and oversimplifying the facts.
Die rolls in RPGs, at last as we've discussed them, are simple mechanical systems with a number of outcomes. A die roll in D&D tends to have three outcomes (I'm a few editions behind so I'm a bit rusty). If 11+ is a success, 1-10 is result #1, 11-19 is result #2 and 20 is result #3. These are the only three results that the roll will give you. Critical success is a success, but it's a different kind of success, and therefore a different state.
In Star Wars, the result of the die roll is different for every symbol you roll. 2 success + 2 advantage is mechanically different from 2 success + 3 advantage or 2 success + 2 threat. Even if you ignore advantage/threat, 2 successes is a different result from 3 successes for the most part. You can simplify it down simply calling it pass/fail, and that simplification of the system could be called binary, but that does not mean the system is. If you're going to argue the attributes of something based on a simplification, I'm looking forward to seeing you arguing that the world is two-dimensional because maps are.
Not that I'd be the least bit surprised if you did turn out to be a flat earther. It seems like something right up your alley.
Also, I had a vision of your pants being on fire for some reason. I feel that this has some kind of symbolic meaning, but I just can't put my finger on what that would be...