1 minute ago, Tramp Graphics said:And I say BS. IF you think that deflection equates to making someone harder to hit then you are clearly misinformed if not deluding yourself. A deflected hit is still a hit . it is a successful attack which was stopped by the armor preventing penetration . That does not mean the attack failed, and it does not mean that there won't necessarily be other effects. If you fail on an attack roll you missed . Period, end of story. The attack roll is to determine whether or not you hit your target. A sucess mean you hit, a failure means you miss. It's pretty black and white.
Exactly.
Yes, it is. A deflected hit still hits, and still has a potential effect on the target being hit even if no damage is done. it is still a successful attack. That means, in game terms, beating the difficulty to hit . It means rolling at least one net success . IF you get no net successes, or fail to beat the difficulty to hit, you miss . It is that simple.
Exactly.
If you've worn armor and actually been hit while wearing it, you'd know just how wrong you are. Armor does not make you harder to hit. It makes you easier to hit. It makes you harder to damage . Damage is taken care of be Soak/Damage Reduction. This covers all forms of damage reduction, be it absorption or deflection. A deflected hit is still a hit and can still do some damage or have other detrimental effects on the person being hit.
Case in point:
Or, better yet, just get rid of armor defense bonuses across the board , and all systems use damage reduction . Problem solved.
I have been hit wearing armor. And I can tell the difference between a hit that has been soaked and a hit that was deflected. They feel very different. And look you just showed armor soaking a hit and armor deflecting a hit away. And I can also tell a hit that missed entirely. they are 3 different things that you keep insisting are the same.