We were running through a RtL dungeon today, (lvl 9 the Prison) and I had just laid the beat down on two of the heroes with some Beastmen and Ferrox, The tank was limping away with 4 hp, while the mage was down to 2.
I pulled a (oh darn the name of the bloody card escapes me right now, the one that lets me gain 10 threat immediatly) and a Dark Charm.
WOO HOO!
So I get the Mage to roll for Dark Charm, and we have a success, I decided to get the mage to attack the tank whom was standing next to him.
Wham Bam, Nice roll, Broke through the tanks bloody armour and took him down.
Now at this point the tank raised a question.
As he had set a guard order, could he not have used his interupt attack to immediatly attack his Dark Charmed teammate?
It was argued that if a necromancer takes control over one of my units I have to attack them.
Why not if I take over a hero, can they not attack then?
I couldn't find a distinct ruling the in rule book, but I mostly wanted to get back to finding a way of slaughtering the poor mage and tried to move the game along.
So wise gamers of the gamingverse, what is the take on this, could he have guarded and taken down the lowly mage worth 3 conquest, or would my strike taking against the more powerful (and cursed) tank comepletly uninterubtable?