Okay. This is completely pointless, but I had a weird dream last night and it gave me this idea:
Hulk
Ahem. "Dark Rage" Force Power tree:
Basic power:
The Force user can turn into a nigh-uncontrollable rage monster by tapping into the Dark Side.
As an action, the user may spend [pip] to transform into a Silhouette 2 creature with the following Characteristics, Skills, Talents, Wound Threshold, and Strain threshold: Agility 1, Brawn 4, Intellect 1, Cunning 1, Willpower 3, Presence 1. Brawl 3, Melee 2. Enduring 2, Fearsome 1, Feral Strength 1, Intimidating 1. The creature has a wound threshold of 16+Brawn and a Strain Threshold of 10+Willpower.
The character adds 2 Setback to all Charm, Leadership, and Negotiation checks. Any armor the user is wearing at the time is destroyed (at GM discretion), so you might want to invest in some super-expanding pants and some very cheap clothing.
If the character fails a Fear check, they must make a Formidable Discipline check to avoid morphing automatically as an OOT Incidental (they must still make the force power check).
The first time the character suffers any wounds in an encounter, they must make a Hard Discipline check to avoid morphing automatically as an OOT Incidental (they must still make the force power check).
If the creature is incapacitated, they revert to their original form.
Each time the user transforms, they garner 5 Conflict.
Left side:
x2 Strength (Dark Side) 5 XP
:
Spend [pip] to increase Brawl equal to Strength (Dark Side) upgrades purchased. Garners 1 Conflict when activating this upgrade.
x2 Magnitude (Dark Side) 10 XP
:
Spend [dark pip] to increase Brawn equal to Magnitude (Dark Side) upgrades purchased. Garners 1 Conflict when activating this upgrade.
Left middle:
x3 Strength (Light Side) 5 XP:
Spend [light pip] to increase Discipline equal to Strength (Light Side) upgrades purchased.
x1 Magnitude (Light Side) 10 XP:
Spend [light pip] to increase Willpower equal to Magnitude (Light Side) upgrades purchased.
Right middle:
Control (Light Side) 10 XP:
Spend [light pip] to maintain your Presence, Cunning, or Intellect characteristic (player's choice). May spend an additional [light pip] up to two times to maintain an additional Characteristic.
Control (Light Side) 10 XP:
Maintain your ranks in the skills linked to the Characteristic maintained.
Control (Light Side) 15 XP:
Reduce the difficulty of checks to resist turning into the "other guy" by two.
Mastery 20 XP:
Maintain all Talents.
Right side:
Control (Dark Side) 5 XP:
Maintain your Agility.
Control (Dark Side) 10 XP:
Maintain your ranks in all combat skills. Garners one Conflict at the start of every session
Control (Dark Side) 15 XP:
Add 1 rank to all of the creature's talents. Garners one Conflict at the start of every session
Mastery: (See "Right middle")
What do you think? Have I gone crazy?
That said, I would definitely appreciate feedback. This was a fun thought experiment, and I'd like to know if there is anything I messed up from a force power-building angle.
This tree is designed to cost a lot of conflict, but did I go overboard with it? Should I cut the initial 5 conflict cost? Ideally, this tree wouldn't be impossible for a Light Side Force-user to use without going Dark Side in one session, it should just be something challenging they have to deal with for a long period of time.
Edited by P-47 ThunderboltDark Rage