1 minute ago, kris40k said:5th Brother does not work with Mag Pulse.
When you've determined if the attack hit or miss you have the window to use 5th Bro to add a crit result to the dice pool. As well, the defender will suffer 1 Critical Damage, and gain 1 Deplete and 1 Jam token. Then the dice results are canceled.
The die that 5th Bro added is never actually applied.
That's not what are described in the Attack rules in the RR.
When you determine if an attack hits or misses is at the end of the Neutralize Results step. That is the timing of the Mag Pulse. The 5th Brother trigger after that step. You can't cancel the added result retroactively.
37 minutes ago, theBitterFig said:However, the community is mostly made up by greedy-as-**** folks with the worst tendencies to try to twist any slight rules wording difference into absurd advantage.
I don't see that combination of the two effects like an advantage. Is the rules as written.
Maybe isn't intuitive for you, but I prefer understand why one effect works (Homing, Pulse) and why others not (Ion) without navigate through different opinions.



