Seizing Power - First Order, Imperial, and Scum Hotshot and Aces preview

By Jarval, in X-Wing

1 minute ago, kris40k said:

5th Brother does not work with Mag Pulse.

When you've determined if the attack hit or miss you have the window to use 5th Bro to add a crit result to the dice pool. As well, the defender will suffer 1 Critical Damage, and gain 1 Deplete and 1 Jam token. Then the dice results are canceled.

The die that 5th Bro added is never actually applied.

That's not what are described in the Attack rules in the RR.

When you determine if an attack hits or misses is at the end of the Neutralize Results step. That is the timing of the Mag Pulse. The 5th Brother trigger after that step. You can't cancel the added result retroactively.

37 minutes ago, theBitterFig said:

However, the community is mostly made up by greedy-as-**** folks with the worst tendencies to try to twist any slight rules wording difference into absurd advantage.

I don't see that combination of the two effects like an advantage. Is the rules as written.

Maybe isn't intuitive for you, but I prefer understand why one effect works (Homing, Pulse) and why others not (Ion) without navigate through different opinions.

29 minutes ago, S4ul0 said:

When you determine if an attack hits or misses is at the end of the Neutralize Results step. That is the timing of the Mag Pulse. The 5th Brother trigger after that step. You can't cancel the added result retroactively.

Both 5th Brother and Mag Pulse trigger at the point of "if the attack hit"

Then you cancel all dice results.

1 minute ago, kris40k said:

Both 5th Brother and Mag Pulse trigger at the point of "if the attack hit"

Then you cancel all dice results.

That's not true.

4. Neutralize Results: During this step, pairs of attack and defense
dice neutralize each other. Dice are neutralized in the following order:
a. Pairs of [Evade] and [Hit] results are canceled.
b. Pairs of [Evade] and [Crit] results are canceled.
The attack hits if at least one [Hit] or [Crit] result remains uncanceled;
otherwise, the attack misses.

5. Deal Damage: If the attack hits, the defender suffers damage for each
uncanceled 󲁧 and 󲁨 result in the following order:

[...]

From RR, P.5

6 hours ago, S4ul0 said:

Are you sure?

If the attack hits or misses is determined at the end of the Neutralize Results step.

The Mag-Pulse's effect resolves at this point and then, "after the Neutralize..." and before the Deal Damage Fifth Brother adds a Crit result. The Mag-Pulse's effect doesn't cancel this one.

swz66_fifth-brother.pnglatest?cb=20190801222547

Timing (RR page 19), fifth bullet point:

"• After: The effect resolves immediately following the timing specified."

Attack step sequence per RR pages 4 and 5:

Declare Target > Attack Dice > Defense Dice > Neutralize Results > Deal Damage > Aftermath

Mag pulse dos not specify that its effect is applied outside of the Deal Damage step (Which also references "If the attack hits"). It changes how the results are applied during the step.

Deal Damage step on page 5:

"Deal Damage: If the attack hits, the defender suffers damage for each
uncanceled Icon damage hit and Icon damage crit result in the following order:
a. The defender suffers 1 Icon damage hit damage for each uncanceled Icon damage hit result.
Then cancel all Icon damage hit results.
b. The defender suffers 1 Icon damage crit damage for each uncanceled Icon damage crit result.
Then cancel all Icon damage crit results."

Fifth Brother pilot directly states it happens between the Neutralize Results and Deal Damage steps so his ability's extra crit would be processed by Mag-Pulse like any other crit result.

Edited by Hiemfire

See the previous post for the timing when an attack hits.

If the Mag Pulse effect applies during the dealing damage and not when the attack hits you don't know when the effect actually happens. Before dealing damage? After? And why?

You are ignoring the specified timing and making your own rule.

When an attack hits is ruled at the end of the Neutralize Results step. If the card doesn't say nothing, the effect triggers then. There are a lot of examples of effects that deal damage outside the Dealing Damage step, like Homing Missiles.

16 minutes ago, S4ul0 said:

See the previous post for the timing when an attack hits.

1. If the Mag Pulse effect applies during the dealing damage and not when the attack hits you don't know when the effect actually happens. Before dealing damage? After? And why?

2. You are ignoring the specified timing and making your own rule.

3. When an attack hits is ruled at the end of the Neutralize Results step. If the card doesn't say nothing, the effect triggers then. There are a lot of examples of effects that deal damage outside the Dealing Damage step, like Homing Missiles.

1. Mag Pulse changes for its attack what is done during the Deal Damage step.

2. Mag-Pulse missiles does not have a "specified timing", go read the Timing section of the RR again. Its on page 19.

3. Actually read the Deal Damage step this time (once again, it is on page 5 of the Rules Reference):

"Deal Damage: If the attack hits, the defender suffers damage for each uncanceled Icon damage hit and Icon damage crit result in the following order:
a. The defender suffers 1 Icon damage hit damage for each uncanceled Icon damage hit result.
Then cancel all Icon damage hit results.
b. The defender suffers 1 Icon damage crit damage for each uncanceled Icon damage crit result.
Then cancel all Icon damage crit results."

I bolded a key phrase for you, does it look familiar? Now combine the bolded section with the underlined one. Familiar? Mag Pulse replaces everything past "suffers" with its effect when it is the attack used...

latest?cb=20190801222547

Edited by Hiemfire
31 minutes ago, Hiemfire said:

1. Mag Pulse changes for its attack what is done during the Deal Damage step.

2. Mag-Pulse missiles do not have a "specified timing", go read the Timing section of the RR again. Its on page 19.

1. This is your opinion and sorry, but I don't agree.

2. A lot of cards lacks an specified timing and causes interpretation problems. I don't see this one like you.

I'll wait for an official answer. To me is enough. Thank you.

Edited by S4ul0

Reflecting off @Hiemfire my interpretation would be Fifth Brother adds a crit result immediately after step 4, Mag-pulse is how you deal the damage, step 5, so if you added Fifth Brother crit it’s cancelled. If you didn’t the window of opportunity to use it has passed. If the both only said “If the attack hits” you could choose the order the effects trigger.

Then an "after this attack hits" effects (like Concusion Missiles) resolves before "if this attack hits" effects (because this expresion only refers how you deal damage).

It makes a lot of sense...

4 minutes ago, S4ul0 said:

Then an "after this attack hits" effects (like Concusion Missiles) resolves before "if this attack hits" effects (because this expresion only refers how you deal damage).

It makes a lot of sense...

Consussion missiles don't proc their own damage cards

1 minute ago, SavouryRain said:

Consussion missiles don't proc their own damage cards

Yes, I know. That's the problem with the Mag Pulse "timing".

11 minutes ago, S4ul0 said:

Yes, I know. That's the problem with the Mag Pulse "timing".

"If" isn't a timing, "After" is.

Timing section from page 19 of the Rules Reference:

"TIMING
There are several terms used to indicate the specific timing of an effect:
• Before: The effect resolves immediately preceding the timing specified.


• At the start of: This timing is used with a specific phase or step. The
effect triggers before anything occurs during that phase or step.


• While: This term is often used in combination with multi-stepped game
effects such as an attack, an action, or a maneuver. Although less specific
than the other timings, this term is used to narrow down when the ability
is resolved during the round. Additional verbiage is required to identify
when exactly the effect is applied.
◊ For example, in the context of an attack, if the ability rolls additional
attack dice, the ability triggers during the Roll Attack Dice step. If the
ability modifies defense dice, the ability triggers during the Modify
Defense Dice step.


• At the end of: This timing is used with a specific phase or step of
ship’s activation. This effect triggers after the normal effects of that
phase or step have occurred.


• After: The effect resolves immediately following the timing specified.


The ability queue is used to resolve abilities that would resolve simultaneously."

Swz concussion-missiles upgradeSwz62 mag-pulse-warheads

Edited by Hiemfire

There is a "Hit" and "Miss" entries in the RR that explain very clear to me when an attack hits and if triggers effects and their timing:

HIT
During the Neutralize Results step of an attack, the attack hits if at least
one [Hit] or [Crit] result remains uncanceled. If no [Hit] or [Crit] results remain, the
attack misses.

MISS
During the Neutralize Results step of an attack, the attack misses if no [Hit] or [Crit].
results remain. The attack hits if at least one [Hit] or [Crit] result remain uncanceled.
• If the attack misses, the Deal Damage step of the attack is skipped.

The Timing entry is not exclusive. There are a lot of effects that refers During a determined step like the use of tokens, etc. and you resolve them in the apropiate moment.

As you can see in the Miss entry, it defines if the next step resolves entirely (although it says "if the attack hits").