2 hours ago, micheldebruyn said:How does double WT balance with medically inclined specialisations and healing powers, and what about Stimpack-based talents?
As it happens I have no players interested in PCs with those capabilities. Medicine still works as-is (PCs going to a doctor). The PCs can make one Simple Resilience or Discipline check per encounter (I call this Second Wind), which requires an Action. Also rather than the 1-per-day recovery of Wounds, they can make another Second Wind check after a full night's rest. I expect the healing powers still work as-is. Since I'm switching anyway to the Genesys way, having to think about swapping stim-Talents is not likely to be an issue for me, they just won't be available.
2 hours ago, Sturn said:But, with the above change in titles, physically tiring things makes me think of Physical Strain not Mental Strain.
I have done things like cause Wounds if the activity is physically draining: say they are crossing some rugged wilderness area, and the Survival check means the trip takes longer or they arrive more exhausted. I generally don't do this if they've already been in a Wound-causing conflict because it feels like double-dipping, but given the additional Wound recovery options I'm not afraid to use it. I would certainly do it if there was a long foot chase, perhaps using 2-3 Threat per Wound (not sure yet, I'd have to try it out).
I should clarify that crossing the initial Wound threshold still results in a critical, and additional damage causes further criticals (with all that implies). In addition, depending on the situation the PC is may be Staggered or Immobilized for the rest of that turn (though they can still do the Second Wind action). It's a bit similar with Mental Strain, in that the PC is Disoriented for at least one turn, and they need to make a Discipline check to clear the condition. The players still avoid crossing their thresholds, mostly because of the crits, but at least they aren't twiddling their thumbs or asking if we've watched The Expanse yet...