Hi!
Edit: I broke down the original post to two threads. Please try and comment ideas below.
I would like to give the Epic games a bit more action. This Thread suggests a rule to speed up planning phase and a proposal for giving the Epic ship more meaning and a central role on the battlefield.
”Timed Planning”
The length of planning phase is determined of the quickest player or team. When the first player or team declares ”set”, the timer goes of. 30 seconds left of planning if the remaining player or team got fewer ships on the mat. 60 seconds if the remaining player or team got more ships. All unassigned ships are assigned with a straight white speed two per default. An hourglass is a Good timer to use for this.
This rule is great to have Players more alert/quick.
”The epic commander”
This rule I haven´t tried. The idea is to make more use of the huge ships and also make them a more prioritized target. And to get more low cost generics/squads in play to create a more cinematic feel to it.
The epic commander coordinates the assault for example all generic pilots with PS 2 or lower and with a total cost of 20 or lower. As long as the Epic commander (the huge ship) is alive and kicking, the commander turn all blanks to focus.
I don’t think the Huge ships need that much more of options or crew. Its busy as it is with all the stuff going on. I would like to see more inbuilt functions like this “Epic commander” rule. Different pilot skills could also work here. What do you think? Is it too strong? Could there be another function for the ”Epic commander?
happy New year
☺️
Made two threads of orginial one.