Darth Maul double-shot question

By player655164, in X-Wing Rules Questions

Hi all,

Sorry if this is a stupid question; just got the game for the first time and started with some Separatists ships (Infiltrator and Servants of Strife)

For Maul's ability, if there is only a single ship in Maul's firing arc and his first attack against this ship misses, is he still able to use his ability to attack the ship once more? Or is it a requirement that there must be two ships in his firing arc to re-try attacking a single ship?

Thanks!

If the first shot missed, you can take a bonus shot against the same ship. No, a 2nd ship does not need to be in his arc to make the shot. Strictly speaking, a 2nd ship doesnt need to be in his arc to even trigger his ability if you Hit. You still get the bonus attack. You would just find when you get to the "Measure Range" step of the attack, you wont have any valid targets, thus cannot make the attack. But it doesnt prevent his ability from triggering to give you the opportunity.

If that makes sense.

Swz30_darth-maul.png

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Q: What is meant by a "requirement" for an ability?

A: A requirement for an ability is a conditional if-statement, such as "if you are tractored" or "if the defender is in your bullseye arc." A ship being in-arc at range for an attack made as part of a triggered ability, such as Snap Shot or Foresight, is also a requirement for that ability.

If an ability's requirements are not met at the time the ability would be added to the queue, it cannot be added to the queue.

If the ability's requirements are not met at the time the ability would be resolved from the queue, the ability is not resolved and is instead removed from the queue.

If an ability instructs you to make a choice, such as choosing a ship, that is not itself a requirement to initiate an ability.

not that it really matters in practical terms, but i believe a ship must be in arc and in range for darth maul's ability to trigger. i would even argue that there must be a ship that's an eligible target for the attack in arc and range for the ability to trigger, even though i realize that's pushing the interpretation. that would mean that if you hit and want to perform the bonus attack, there needs to be another ship in arc and range. if you miss, you can always just perform an attack versus the same target, which will normally be possible, but not necessarily in all cases (such as if an ability lets the defending ship reposition after defending).

that's really just splitting hairs, though.

On 1/2/2020 at 12:37 PM, meffo said:

Swz30_darth-maul.png

not that it really matters in practical terms, but i believe a ship must be in arc and in range for darth maul's ability to trigger

No. That isnt required to *trigger* his ability, only to actually *use* it. Your own quote confirms that.

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A ship being in-arc at range for an attack made as part of a triggered ability, such as Snap Shot or Foresight, is also a requirement for that ability.

This pretty much says his ability is still *triggered* (past tense), but the ship being in arc is required for him to spend the force and perform the attack. Meaning, regardless what happens, after he performs an attack, his ability triggers, and he can then (if missed) check range and arc to see if any other ships can be targeted. That check is part of his ability as its checking for met requirements for the ability that has been triggered. If the ability never went off, then you wouldn't be allowed to check range/arc.

Edited by Lyianx
Went back over things and changed reply.

Spending the Force for his ability is a choice. You can fire, check to see if it misses, then spend the Force charges to fire again on the same target, but there's no requirement for you to spend the Force to fire on a different target if there's no eligible target in arc. It uses "may".

On ‎1‎/‎2‎/‎2020 at 5:37 PM, meffo said:

not that it really matters in practical terms, but i believe a ship must be in arc and in range for darth maul's ability to trigger.

that's really just splitting hairs, though.

I don't think it matters at the moment, but theoretically if the sith infiltrator gained access to an upgrade with an "after you spend a force charge" ability, it might become relevant in the future.