Hyperspace Skipping(Potential Spoilers RoS)

By Daeglan, in Star Wars: Edge of the Empire RPG

How mechanically do think this works? Both in Universe and in game rules?

A series of rapid jumps from atmosphere to atmosphere.

Game wise, off the top of my head, I'd say it starts at RPPPP difficulty, and each additional skip upgrades a purple to a red. Maybe toss in a required Destiny point flip to start, and/or each jump dealing some automatic system strain.

Im thinking a Hard piloting check between jumps. What distance do you think is traveled? a sector per hop?

….and very close ships to the rear of a hyperspace jumper are pulled along for the ride??? There was lots of cringe for me when I was seeing that.

11 minutes ago, Daeglan said:

Im thinking a Hard piloting check between jumps. What distance do you think is traveled? a sector per hop?

Sounds reasonable, because you don't know what sort of terrain you're jumping into. Multiple threats or Despair could be spent by the GM to upgrade that piloting check. ("You jump into atmosphere, flying straight at a cliff face at full speed.")

I may have to take a stab at writing this up for tomorrow's mySWRPG entry (if you don't mind).

31 minutes ago, Nytwyng said:

Sounds reasonable, because you don't know what sort of terrain you're jumping into. Multiple threats or Despair could be spent by the GM to upgrade that piloting check. ("You jump into atmosphere, flying straight at a cliff face at full speed.")

I may have to take a stab at writing this up for tomorrow's mySWRPG entry (if you don't mind).

That would be cool. And I like your threats and despair for difficulty upgrades. maybe a despair add 2 upgrades.

Edited by Daeglan
44 minutes ago, Daeglan said:

Im thinking a Hard piloting check between jumps. What distance do you think is traveled? a sector per hop?

Wouldn't a sector per hop let you cross the galaxy in half an hour or so? Might be reasonable with movie speed hyperspace but very fast for rpg speeds.

More likely it's the next system or subsector over.

The ship would probably also take a considerable amount of strain per jump, perhaps even risking hull damage and/or crits, like being set on fire. In space.

1 minute ago, penpenpen said:

The ship would probably also take a considerable amount of strain per jump, perhaps even risking hull damage and/or crits, like being set on fire. In space.

We didn't see it on fire until it was in-atmosphere though (right?).

Aside from that, yeah.

1 minute ago, P-47 Thunderbolt said:

We didn't see it on fire until it was in-atmosphere though (right?).

Indeed. And considering star wars physics, being set on fire in space is hardly unreasonable. ;)

55 minutes ago, Sturn said:

….and very close ships to the rear of a hyperspace jumper are pulled along for the ride??? There was lots of cringe for me when I was seeing that.

Maybe it is just they are close enough to follow each other. Like how x-wings in formation can follow each other.

The First Order special forces TIEs have hyperdrives, so they just need to be able to pull off the same maneuver Poe was.

3 minutes ago, P-47 Thunderbolt said:

The First Order special forces TIEs have hyperdrives, so they just need to be able to pull off the same maneuver Poe was.

and be close enough to keep track of him through the hops. I would say the follower gets an additional upgrade.

Suns of Fortune has a modular encounter involving Micro Jumps, and the rules there are probably a good place to start (though I would certainly make the difficulties much harder, due to jumping from Atmo to Atmo).

One thing the encounter notes is that micro-jumps are generally done using the backup hyperdrive, and anything faster than a Class 5 adds setback to the check.

Im curious... is the only benefit speed because no calculation?

30 minutes ago, Daeglan said:

Im curious... is the only benefit speed because no calculation?

According to the Visual Dictionary (which I'm consulting in my writeup), the benefit is supposed to be throwing off tracking. But considering the skips that the first couple of skips had the FO TIEs still hot on the Falcon's heels, it looks like that's where the multiple skips come into play.

2 minutes ago, Nytwyng said:

According to the Visual Dictionary (which I'm consulting in my writeup), the benefit is supposed to be throwing off tracking. But considering the skips that the first couple of skips had the FO TIEs still hot on the Falcon's heels, it looks like that's where the multiple skips come into play.

so you skip till they lose tracking then you do a normal jump?

24 minutes ago, Daeglan said:

so you skip till they lose tracking then you do a normal jump?

Guess so. There's a whole one line about it in a sidebar on Poe's page: "Poe has perfected hyperspace skipping, a dangerous series of precalculated lightspeed hops meant to throw off First Order attempts at tracking.

An interesting sidebar on the Falcon's page sheds a little light on what we saw, without specifically mentioning hyperspace skipping: "Rose Tico has - with great reservation - installed gravimetric compensators that allow the Falcon to more safely execute sub-orbital jumps."

So, it looks like they're precalculated (justification for a Destiny point flip?), and that the sub-orbital exit/entry that we saw in the movie was (slightly) less dangerous due to the gravimetric compensators (A new attachment to homebrew, methinks.)...and it still took a toll on the Falcon. So, I'm even more convinced that some automatic strain might be involved.

Looking at the micro-jumps in Suns of Fortune (thanks for the reminder @abookfulblockhead ) and the info in the Visual Dictionary, here's what I've sketched out so far: Flip a Destiny point to allow the first skip, which has an Astrogation difficulty of R PPPP B . After a successful skip, the next round requires a Hard ( PPP ), with upgrade and setbacks possible by the GM spending threat and despair. Each successive skip in the sequence upgrades the Astrogation difficulty once. GMs can also apply a vehicle crit by spending threat/despair. Threat/despair can also account for a skip not losing any pursuers. Trying to decide if each skip results in automatic system strain, or if that should be a threat/despair expediture, too. Hmmm...looking at all these threat/despair possibilities, I think a small, dedicated threat/despair chart might be in order.

As for the gravimetric compensators...I'm thinking an expensive attachment that costs 2 hard points and adds a boost to Astrogation checks making sub-orbital jumps (in or out). (And that sub-orbital jumps are an automatic upgrade, maybe?)

Edited by Nytwyng
3 minutes ago, Nytwyng said:

Guess so. There's a whole one line about it in a sidebar on Poe's page: "Poe has perfected hyperspace skipping, a dangerous series of precalculated lightspeed hops meant to throw off First Order attempts at tracking.

An interesting sidebar on the Falcon's page sheds a little light on what we saw, without specifically mentioning hyperspace skipping: "Rose Tico has - with great reservation - installed gravimetric compensators that allow the Falcon to more safely execute sub-orbital jumps."

So, it looks like they're precalculated (justification for a Destiny point flip?), and that the sub-orbital exit/entry that we saw in the movie was (slightly) less dangerous due to the gravimetric compensators (A new attachment to homebrew, methinks.)...and it still took a toll on the Falcon. So, I'm even more convinced that some automatic strain might be involved.

Looking at the micro-jumps in Suns of Fortune and the info in the Visual Dictionary, here's what I've sketched out so far: Flip a Destiny point to allow the first skip, which has an Astrogation difficulty of R PPPP B . After a successful skip, the next round requires a Hard ( PPP ), with upgrade and setbacks possible by the GM spending threat and despair. Each successive skip in the sequence upgrades the Astrogation difficulty once. GMs can also apply a vehicle crit by spending threat/despair. Threat/despair can also account for a skip not losing any pursuers. Trying to decide if each skip results in automatic system strain, or if that should be a threat/despair expediture, too. Hmmm...looking at all these threat/despair possibilities, I think a small, dedicated threat/despair chart might be in order.

As for the gravimetric compensators...I'm thinking an expensive attachment that costs 2 hard points and adds a boost to Astrogation checks making sub-orbital jumps (in or out). (And that sub-orbital jumps are an automatic upgrade, maybe?)

I would say based on this that you can forego the destiny flip if your character has already specifically made those calculations. I would also say that they need to state how many skips they have pre calculated and you can only have one destination precalculated. It probably also should only be available or needed in the sequel era.

11 minutes ago, Daeglan said:

I would say based on this that you can forego the destiny flip if your character has already specifically made those calculations. I would also say that they need to state how many skips they have pre calculated and you can only have one destination precalculated. It probably also should only be available or needed in the sequel era.

Yeah, I'm back-and-forth on the Destiny flip. On the one hand, it allows them on the fly to say, "Uhhh...we're gonna hyperspace skip. Yeah, we pre-calculated them just in case we had to do this." On the other hand, if they establish way beforehand that they've pre-calculated to be able to hyperspace skip, it's reasonable to not have to pay the Destiny point cost.

I think the sidebar saying Poe "perfected" the technique gives enough wiggle room to allow it in other eras, and can be interpreted as he perfected it specifically to avoid First Order tracking after TLJ.

Forgot to mention that the micro-jump rules in SoF indicate that using a hyperdrive faster than Class 5 adds a setback (the idea being that using the backup hyperdrive allows for greater accuracy and is cheaper to replace if it's damaged in the process), so I'll be including that.

I do like the idea of having them declare the number of skips beforehand. I'm only hesitating because I seem to recall Poe having a line about, "One more," near the end of the sequence that had a delivery like, "Let's try this one more time...hopefully, it'll work." Although I suppose that could also be parsed as, "Hang tight, guys...we've only got one more to go."

Edited by Nytwyng
40 minutes ago, Nytwyng said:

... Astrogation difficulty of R PPPP B ...

What sort of games do you roll in where this has any chance of happening outside of a miracle?

23 minutes ago, Nytwyng said:

Yeah, I'm back-and-forth on the Destiny flip. On the one hand, it allows them on the fly to say, "Uhhh...we're gonna hyperspace skip. Yeah, we pre-calculated them just in case we had to do this." On the other hand, if they establish way beforehand that they've pre-calculated to be able to hyperspace skip, it's reasonable to not have to pay the Destiny point cost.

I think the sidebar saying Poe "perfected" the technique gives enough wiggle room to allow it in other eras, and can be interpreted as he perfected it specifically to avoid First Order tracking after TLJ.

Forgot to mention that the micro-jump rules in SoF indicate that using a hyperdrive faster than Class 5 adds a setback (the idea being that using the backup hyperdrive allows for greater accuracy and is cheaper to replace if it's damaged in the process), so I'll be including that.

I do like the idea of having them declare the number of skips beforehand. I'm only hesitating because I seem to recall Poe having a line about, "One more," near the end of the sequence that had a delivery like, "Let's try this one more time...hopefully, it'll work." Although I suppose that could also be parsed as, "Hang tight, guys...we've only got one more to go."

I think of it like anything else you spend a destiny point to claim to have done. like saying you bought synth rope. Flip destiny point. But I think if you say you a pre calcing just in case. then you should say where the pre calcing is going to be. Where as the destiny flip you are doing a basic retcon

2 minutes ago, Ahrimon said:

What sort of games do you roll in where this has any chance of happening outside of a miracle?

The kind of games where you have characters that are Poe level good.

I'd just rule it as a thing that doesn't exist and isn't possible, no matter what you roll.

5 minutes ago, Ahrimon said:

What sort of games do you roll in where this has any chance of happening outside of a miracle?

Fair question, and upon reflection, the initial difficulty could probably stand to be reduced. Micro-jumps in Suns of Fortune start at Hard with a setback ( PPP B ). The impression I got from the movie was that only a fool (or someone like Poe or Han...same difference? 🤣 ) would try and seemed to be on the fly rather than pre-calculated, which was the thought behind bumping up to Formidable with setback ( PPPPP B ), and the seeming inherent danger leading to the automatic upgrade (seems like there's an inherent opportunity for a despair in the tactic). What sounds closest to what we saw, do you think? Hard with upgrade & setback ( R PP B ), or Daunting with upgrade and setback ( R PP P B )?

10 minutes ago, Nytwyng said:

Fair question, and upon reflection, the initial difficulty could probably stand to be reduced. Micro-jumps in Suns of Fortune start at Hard with a setback ( PPP B ). The impression I got from the movie was that only a fool (or someone like Poe or Han...same difference? 🤣 ) would try and seemed to be on the fly rather than pre-calculated, which was the thought behind bumping up to Formidable with setback ( PPPPP B ), and the seeming inherent danger leading to the automatic upgrade (seems like there's an inherent opportunity for a despair in the tactic). What sounds closest to what we saw, do you think? Hard with upgrade & setback ( R PP B ), or Daunting with upgrade and setback ( R PP P B )?

I wonder if skipping is always into gravity wells? or if you skip out of gravity wells it is just microjumping