New Illicit Idea
Hostages
When you are destroyed the attacking enemy ship gains 2 stress, if no ship is attacking select an enemy ship within range 3.
New Illicit Idea
Hostages
When you are destroyed the attacking enemy ship gains 2 stress, if no ship is attacking select an enemy ship within range 3.
On 1/3/2020 at 10:45 AM, Scum4Life said:@Vontoothskie I like this but, feel giving large bases two Boosts before any negative effect a bit much.
Perhaps full ionising the ship would be better balanced or...
if the ship does not have a white Boost on its action bar it gain a stress as well as an Ion token.
So strong on firespray and yt1300 with engine upgrade but more restricted on other ships, while actually being no different on small base ships
You might be right. it would definitely need play testing. My friends often run Ion weapons so I may view it as more of a factor than is waranted.
I was mostly thinking the First Edition engine upgrade was fine on a lot of big ships. it was the combination with PTL and/or old turrets that made things like boosting Decis or Han so brutal. now that the game works differently theres no reason I can see why a boosting YV or Jumpmaster is OP now, but Shadowcasters and Firesprays might be problematic.
How about a set of illicits that just gives you a different slot? IE: missile, torp, cannon, sensor, tech.
Certainly fits the scum theme of heavily modified ships.
Meanwhile.......the Xi-Class Shuttle gets illicits......
14 minutes ago, AgentoftheEmpire said:Meanwhile.......the Xi-Class Shuttle gets illicits......
Really curious to see what comes about for Scum in the live stream tomorrow. At this point, not sure why anyone would play them outside of casual Epic play
Just now, NeonWolf said:Really curious to see what comes about for Scum in the live stream tomorrow. At this point, not sure why anyone would play them outside of casual Epic play
Scum are still quite good. But you can no longer just slap something random together and expect to win in that faction. It requires more thought now.
13 minutes ago, AgentoftheEmpire said:Scum are still quite good. But you can no longer just slap something random together and expect to win in that faction. It requires more thought now.
52.14 Avg Swiss Rank (this is how far back from the top finishers a S&V player can be expected to be on average, its second worst), 16.59% Cut Rate (worst), 51.89% Win Rate (Second worst)...
So illicits wouldn't be used by law abiding or "morally pure" pilots.
So Galactic Empire shouldn't ever have them as they are the defacto Law during their Era.
Rebels are not law abiding, but are freedom fighters hence only the partisan U-wing / x-wings get them, I can see some Yt13/2400 pilots getting them too (Han/Generics/Lando/Dash) but not all.
Resistance I dont think should, (i feel it was a mistake putting coax on the Fireball when it already had a push your luck slam ship ability) but its done. I dont feel any pilots of that ship are morally corrupt/or law breakers (remember the first order are occupying by force and intimidation, so really they are opposing an illegal occupation)
First Order i think can use illicits as they claim order but are actually an evil military force trying to overthrow the new republic, they will do anything to win, they abduct and brainwash children to be soldiers, these are objectively the most evil faction, so illicits are fine here, but not on Generics maybe only on specific officers/named pilots who allow the use for these outlawed products. I dont think a basic grunt would get away with using enhanced cybernetics but a higher up would be able to IMHO, maybe certainly crew allow the use if illicits in place if modifactions, something along those lines.
Scum obviously should have access to them at all times and probably at a discounted rate to make it more of a faction defining feature, currently its not a very exciting upgrade class. Adding more illicits would still benefits scum the most as hey have the most ships that can use then (When they can use them! Looking at you coaxium hyperfuel)
Republic absolutley not, the most clean faction (even if they do have palp)
Seperatists are not bad people, remember they just dont want to be part of a republic, which means whats illicit in the Republic may not be illicit there... But illicits are not just GM tomatoes its cybernetics augnetation(Grievous)/suicide bombs(droid dont Care) So maybe.
TLDR - I'm not against thsi new FO shuttle with its illicits but it one more chip making scum less special, without making scum any better, unless there is a new Illicit hidden that ive messed, and if there is please dont let it be useless or unable on all existing scum ships its just a massive slam on the face to Scum players, you might as well make it a different upgrade class.
With regards to new illicits I'm hoping we will get dual upgrade type upgrades like illicit/cannon (mentioned flechette cannons) illicit/advance sensors for a ship disabling grade, lots of space to explore.
Please FFG, i know scum still has the most ships but don't neglect us.
Maybe we will get some nice points adjustments tommorrow?
Edited by Scum4Life
QuotePlease FFG, i know scum still has the most ships but don't neglect us.
its a glass half full or half empty deal.
so many of those scum ships just are not up to spec
IG-88, Jump5k, scurrg bomber, headhunter, M3-A intercepter...
then we have the mediocre not bad but not good ships...
mining guilds not named Seevor, YT-1300, Y-Wings not named Kavil.
so on the surface they have lots of ships but in reality, a number of them are just meh ships/pilots with a few notable exceptions.
star vipers, Fenn, Old T, 4-LOM, Ketsu/Sabine, Torkil/Palob, Torani.
that's a small pool of good options and a large pool of meh option.
Hyperspace is where scum needs most help but it just could use some general help.
Edited by Greedo_SharpshooterI hope the Xi shuttle has a First Order only illicit upgrade in it.
This has been a sithpost.
Related idea:
Scum-only astromech: Jury-rigged R2 Astromech
During the system phase you may gain 1 ion token, if you do, you may recover 1 charge on one of your equipped illicit upgrades.
I'd rather an illicit that let's you restore charges to modifications or other things (like old Scavenger Crane), I miss Victor Hel being usable 😢
On 1/2/2020 at 10:09 AM, miguelj said:Bring back Scum Alpha? No thanks.
Yout could balance it away by making it a 3 charge upgrade that starts with 0 and gains one every turn. Gives the oponent a countdown, time to damage/destroy the carrier and hte ability to predict when they need to start staying away form that ship.
Contraband Cybernetics now costs 2pts!
Probably the most impactful of the 57 changes made.
Thank you FFG.