Imagine a timeline where Force could not recharge on its own during a game.
- Start with X number of force charges and thats all you have.
- If 100% non-rechargeable seems to restrictive, then imagine it required a Reload + Weapons Disabled Action equivalent to recharge
- Would it have a dramatic impact on how you play Force Ships? Take Actions? Re-position? Approach combat, etc.?
- How much of an effect would real resource constraints have on the cost of pilots/upgrades that use force?
- Could it make interesting characters more playable in a wider variety of lists over the long term?
- Would it make the handful of "Force Sensitive" ships like Boba, Soontir, Guri, and Fang Fighters stand out that much more?
- We generally accept fixed resource management for other charges, particularly ordinance as normal.
- Is it possible to implement these changes without card errata?
- Would these restrictions make using the Force seem more impactful/special?