Hey all. I'm back, and this time with two more statted characters.
First of all, I have not made any alterations to Kuiil as did not receive any feedback beyond changing him from a Nemesis to a Rival. While I can see the logic, in the defence of Kuiil's NPC status, both R2-D2 and C3-PO are also Nemesis level characters. If they can be Nemesis level, I feel Kuiil can be as well.
Anyway, onto the new stat blocks!
Carasynthia Dune, Ex-New Republic Shock Trooper - Updated 05/01/2020
NPC Type: Nemesis
Soak: 5
Wound Threshold: 17
Strain Threshold: 14
Ranged Defense: 1
Melee Defense: 1
Characteristics
Brawn:
4
3
Agility: 3
Intellect: 2
Cunning: 2
Willpower: 3
Presence:
2
3
Skills
Athletics: 3 (YYY)
Brawl: 4 (YYYY)
Coercion: 1 (YGG)
Cool: 3 (YYG)
Deception: 1 (YG)
Discipline:
1 (YGG)
2 (YYG)
Gunnery: 1 (YGG)
Ranged (Heavy): 4 (YYYG)
Ranged (Light): 2 (YYG)
Resilience: 2 (YYG)
Stealth: 2 (YYG)
Vigilance: 3 (YYY)
Warfare: 2 (YY)
Talents
Adversary 1
Barrage 2 - Add 1 damage per rank of Barrage to one hit of succesful Ranged (Heavy) or Gunnery attack with non-starship/vehicle weapons at long or extreme range.
Burly 1 - Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
Parry - When hit by a Brawl, Melee, or Lightsaber attack, after damage is calculated (but before soak is applied) the character may take a Parry incidental. They suffer 3 strain and reduce the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Unarmed Parry - May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1).
Special Abilities
Revenge
- When Cara is being targeted with social check, if the person performing the check implied the Empire would be negatively impacted, they may upgrade the check against Cara twice.
Come to Mama - When performing an attack with a weapon that uses the Ranged (Heavy) or Gunnery skill, against a vehicle of silhouette 4 or smaller, using a non-vehicle weapon, Cara may suffer 5 strain to add Breach 2 to the weapons profile. If the weapon already has Breach 1 or higher, she increases the Breach rating by 1.
Shocktrooper Brawler - After performing a successful Brawl check against a target, may spend a Cara may spend Destiny point to add damage equal to her ranks in Brawl to the attack.
Weapons
Blaster Pistol
- Skill: Ranged - Light Range: Medium, Damage: 6, Critical: 3, Qualities: Stun Setting
RT-97 Light Repeating Blaster - Skill: Ranged - Heavy, Range: Long, Damage: 10, Critical: 2, Qualities: Auto Fire, Cumbersome 4, Pierce 1
Armor
Light Combat Armor - Soak +1, Defense: 1
Gear
2 Stimpacks