Need Prime Feedback

By RogueCommander, in Star Wars: Armada Fleet Builds

Got 2 fleets I’m on the fence about for Prime.

Any feedback is much appreciated. Also, does Surprise Attack have a downside? Seems amazing on paper for 2nd player.

thanks in advance!

#1

Leia (393/400)
Rebels - Author: RogueCommander

Commander: Commander Leia Organa

Objectives: Most Wanted, Abandoned Mining Facility, Superior Positions

[flagship] MC75 Ordnance Cruiser (100)
- Commander Leia Organa (38)
- Electronic Counter Measures (7)
- Advanced Transponder Net (5)
- External Racks (3)
- Ordnance Experts (4)
= 157 total points

MC30c Torpedo Frigate (63)
- Admonition (8)
- External Racks (3)
- Ordnance Experts (4)
= 78 total points

GR-75 Medium Transports (18)
- Boosted Comms (4)
= 22 total points

GR-75 Medium Transports (18)
- Boosted Comms (4)
= 22 total points

Squadrons (114/134):
4x YT-2400 (64)
5x Y-Wing Squadron (50)

#2

Raiders (393/400)
Rebels - Author: RogueCommander

Commander: General Dodonna

Objectives: Surprise Attack, Hyperspace Assault, Solar Corona

[flagship] Assault Frigate Mark II B (72)
- General Dodonna (20)
- Gallant Haven (8)
- Electronic Counter Measures (7)
- Captain Rex (5)
- Linked Turbolaser Towers (7)
- Gunnery Team (7)
= 126 total points

GR-75 Medium Transports (18)
- Bright Hope (2)
- Toryn Farr (7)
= 27 total points

GR-75 Medium Transports (18)
- Quantum Storm (1)
- Slicer Tools (7)
- Chart Officer (2)
= 28 total points

MC30c Torpedo Frigate (63)
- Admonition (8)
- Lando Calrissian (4)
- Assault Proton Torpedoes (5)
- Ordnance Experts (4)
= 84 total points

Squadrons (128/134):
1x Kanan Jarrus (19)
1x Moldy Crow - Jan Ors (19)
2x X-Wing Squadron (26)
4x YT-2400 (64)

Edited by RogueCommander

I think you are misinterpreting Leia's style

Leia seems best for low command value ships bc if you use her ability you cannot do any other action(ex if you intensify firepower and use Leia to gain a dice AND a reroll, you cannot use a saved up nav token to change speed)

Because of her ability, she is kinda counter effective for high command ships and is extremely useful for low command ships like Nebs and Hammerheads as she allows them to activate 2 squadrons, have crazy maneuverability, and if you have a lot of ships using Leia for firepower you get much more value out of 4 hammerheads with an extra dice and a reroll than you do for 2 assault frigates with an extra dice and a reroll. I personally would not use her unless I was spamming cheap ships especially given the fact she is the price of a corvette.

Despite not liking your commander choice, I think your first list is much more potent. Perhaps if you use Dodonna to be cheap instead of Leia, you might be able to put APT or ACM on your MC75's second ordinance slot.

What are your thoughts on trading the MC30 with 2 torp Hammerheads to increase your activation count? Black dice ships want more activation's and a bid if possible to try and First-Last enemy ships. Or maybe drop the MC75 and add 2 torp Hammerheads, MC-30's are easier to get in range, but the 75 is more durable.

Last recommendation would be drop 2 Y-wings for Norra or Dutch depending on if you care more about squadrons or bombing cap ships, and if you have 2 points somewhere upgrade a generic Y wing to gold squadron, burst potential goes down but consistency goes way up for such a low price(2).

No misinterpretation on Leia. Spamming engineering is what allows the 75 to take a frontal punch from an SSD, then scrape down the side double arcing the whole way. It’s pretty effective really.

the HH swap for the MC30 May be worth it, especially if it gives me room for some Ord exp on the 75. Really need those blacks to hit.

was trying to avoid named squads to not give SSDs with Kallus more edge than they already have, but yes, Gold is so nice, and cheap.

Edited by RogueCommander
4 hours ago, RogueCommander said:

No misinterpretation on Leia. Spamming engineering is what allows the 75 to take a frontal punch from an SSD, then scrape down the side double arcing the whole way. It’s pretty effective really.

the HH swap for the MC30 May be worth it, especially if it gives me room for some Ord exp on the 75. Really need those blacks to hit.

was trying to avoid named squads to not give SSDs with Kallus more edge than they already have, but yes, Gold is so nice, and cheap.

Ic your reasoning for Leia and while expensive it makes sense.

I feel like swapping the MC 30 for 2 Hammerheads would be a better deal against anything other than a SSD, not sure how I feel about Hammerheads when facing a SSD but they might be durable enough to be worth the swap being 2 targets instead of 1 and its unlikely that they can be one shot from full HP

your squadron explanation makes sense but it’s tempting to add Dutch to lock down an Ace, if not him, swapping 1 generic for a gold still seems worth it.

On 12/30/2019 at 6:34 PM, RogueCommander said:

No misinterpretation on Leia. Spamming engineering is what allows the 75 to take a frontal punch from an SSD, then scrape down the side double arcing the whole way. It’s pretty effective really.

the HH swap for the MC30 May be worth it, especially if it gives me room for some Ord exp on the 75. Really need those blacks to hit.

was trying to avoid named squads to not give SSDs with Kallus more edge than they already have, but yes, Gold is so nice, and cheap.

You could alternatively add Raymus for the same effect, gain Dodonna’s magic crits, and get Lando and 2 sets of APTs to leverage against non-SSDs.

Edited by The Jabbawookie
17 hours ago, The Jabbawookie said:

You could alternatively add Raymus for the same effect, gain Dodonna’s magic crits, and get Lando and 2 sets of APTs to leverage against non-SSDs.

Most interesting indeed.

made the changes and will test asap. I lose a bit of the Leia boost on Admo (hard braking, and speed/Nav control every turn) and the easy 3 squad activation on the flotillas, but that can probably be ameliorated somewhat with tokens.

i think it’s worth it with APTs and the Magic Dodonna Crits, and the fact that I can continue to comfortably lead with the MC75, which can take a few hits on the way to getting into position.

I like the bid flexibility (I like to pick 1st or 2nd as the situation demands) and am currently resisting the urge to put another Generic Y or any named squads. Dutch or Norra would be nice, but I don’t know that they’re necessary.

good tips all around! Thanks all.

what about the objective choices? They’re standard (boring), but I’m okay with that in a tourney.

(Dodonna variant) (390/400)
Rebels -

Commander: General Dodonna

Objectives: Most Wanted, Planetary Ion Cannon, Minefields

[flagship] MC75 Ordnance Cruiser (100)
- General Dodonna (20)
- Electronic Counter Measures (7)
- Advanced Transponder Net (5)
- Ray Antilles (7)
- Assault Proton Torpedoes (5)
- Ordnance Experts (4)
= 148 total points

MC30c Torpedo Frigate (63)
- Admonition (8)
- Lando Calrissian (4)
- Assault Proton Torpedoes (5)
- Ordnance Experts (4)
= 84 total points

GR-75 Medium Transports (18)
- Boosted Comms (4)
= 22 total points

GR-75 Medium Transports (18)
- Boosted Comms (4)
= 22 total points

Squadrons (114/134):
4x YT-2400 (64)
5x Y-Wing Squadron (50)

3 hours ago, RogueCommander said:

what about the objective choices? They’re standard (boring), but I’m okay with that in a tourney.

They're perfectly decent, but I'd recommend throwing External Racks on the cruiser, they complement the APTs really nicely by allowing you to reliably proc twice on the double arc (otherwise the side arc shot is risky.) If you're worried about the bid, maybe one of the transports could switch to comms net? It can still push squads in a pinch, or even feed the other flotilla a token for a minimal efficiency drop if you really do end up far away.

Hyperspace Assault is very nasty with Admo if you drop right; it's not too difficult to drop with double side arcs on a large or huge ship, provided you can fork or otherwise briefly keep them there.

Edit: and Minefields is very situational. Landing free crits is the dream, but's not terribly hard to dodge the fields with speed 3 ships, speed 4 is a breeze, strategic turns the tables outright. Salvage Run, Hyperspace Migration, Navigational Hazards, and Solar Corona are all safer and easier to leverage unless you're expecting to go second against SSDs.

Edited by The Jabbawookie

Well, took it for a spin today and it performed quite well.

Went 1st against a Jerry ISD, Demi, twin Raider, twin Flotilla fleet that has eaten my lunch on a few occasions. Played his Dangerous Territory. Ended up not contesting the tokens at all and just worked on positioning.

My black dice were hitting consistently, and the APTs proved their worth in spades. He took a chance and moved his ISD into a rough spot and I was able to table as a result. Good test for sure.

Prime 2020 Dodonna (393/400)
Rebels - Author: RogueCommander

Commander: General Dodonna

Objectives: Most Wanted, Hyperspace Assault, Solar Corona

[flagship] MC75 Ordnance Cruiser (100)
- General Dodonna (20)
- Electronic Counter Measures (7)
- Advanced Transponder Net (5)
- Ray Antilles (7)
- External Racks (3)
- Assault Proton Torpedoes (5)
- Ordnance Experts (4)
= 151 total points

MC30c Torpedo Frigate (63)
- Admonition (8)
- Lando Calrissian (4)
- Assault Proton Torpedoes (5)
- Ordnance Experts (4)
= 84 total points

GR-75 Medium Transports (18)
- Boosted Comms (4)
= 22 total points

GR-75 Medium Transports (18)
- Boosted Comms (4)
= 22 total points

Squadrons (114/134):
4x YT-2400 (64)
5x Y-Wing Squadron (50)

Edited by RogueCommander