Concept: 2 actions for large base ships

By Kehl_Aecea, in X-Wing

20 hours ago, ScummyRebel said:

The prequel factions have the multi dot system where you get X copies of that based on number of dots. Same idea could be errata’d to the generics you’re worried about spamming problems with.

They could probably just put it on the Points lists, so that you're limited to a max of three Jumpmasters or two Decimators, regardless of how low their points go.

Another option would be to put a cap on total health points in the list-building rules. No squad can have more than 36 total hull and shields.

Edited by PhantomFO
On 12/29/2019 at 3:02 AM, Kehl_Aecea said:

Spinning this out of another thread to NOT derail that one, but an idea was proposed by PhantomOF to grant large base ships 2 actions per activation to help bolster their action economy.

There would definitely need to be some stipulations... one being that at least one action MUST be from the action bar on the pilot card, which could be modified by a crew of course like from perceptive copilot.

This would curb any crazy regen shenanigans, negating critical damage, or possible broken crew combos.

Standard stress and ion rules would apply, though the ion effects should limit large ships to a single action.

As a flat rule, this may make several large ships unpredictably problematic. That said, maybe instead of a RULE, make it a limited modification upgrade for large base ships only. This way, it can't be abused, it can be priced out of use for specific ships/pilots, and all the information is there in front of the player.

There's a reason that their action economy was reduced in second edition, much the same as every other ship. If you want to improve their action economy, I would argue that your answer is a new card for large base ships only as a counterpart to debris gambit that provides the ability to link any action into red evade. The alternatives seem really dangerous.

Jedi are expensive for a reason - even a force point alone seems to be priced in around 9-10 points as an upgrade card, even if the force ability is essentially nonexistent. Allowing to link from any action into another opens up the possibility for focus -> lock at I6, or focus -> boost, not to mention ability combos that come from things like Bistan / Perceptive Copilot where you could get focus / lock and then have a mod on a second shot with Dash or (any) Han. It would need to be at least Luke gunner prices, if not SNR.

20 minutes ago, PhantomFO said:

They could probably just put it on the Points lists, so that you're limited to a max of three Jumpmasters or two Decimators, regardless of how low their points go.

Another option would be to put a cap on total health points in the list-building rules. No squad can have more than 36 total hull and shields.

I suspect the only way we're getting new multi-pip pilots with points below the break point in second edition is through card packs. I'm OK with that.

For common use, I think we'll have to wait for third edition.

I like the idea of the Reinforce link to another red action. Require the ship to previously have white reinforce on the bar, and have it give White Reinforce linked to red calculate. Essentially, it would be a light version of RAC's ability. It would fit on the Ghost, the Upsilon, the StarFortress, and the Decimator.

On 12/29/2019 at 10:46 AM, Rakaydos said:

So I have a dumb question- how valuable is a Init 7 free white turret rotate or calculate?

Having flown YT's with Luke gunner, 26 points to negate any I5-I6's repositioning seems about right. Maybe 25. Now Ezra gunner, that's a gunner I'd say could drop in points. It's 14 points for a Veteran Turret Gunner that you need to spend your Force Charge to use.

1 hour ago, 5050Saint said:

I like the idea of the Reinforce link to another red action. Require the ship to previously have white reinforce on the bar, and have it give White Reinforce linked to red calculate. Essentially, it would be a light version of RAC's ability. It would fit on the Ghost, the Upsilon, the StarFortress, and the Decimator.

Having flown YT's with Luke gunner, 26 points to negate any I5-I6's repositioning seems about right. Maybe 25. Now Ezra gunner, that's a gunner I'd say could drop in points. It's 14 points for a Veteran Turret Gunner that you need to spend your Force Charge to use.

I do like this: I’d make it a gunner upgrade, large base only. Reinforce link rotate or reinforce link focus. I’d say 5 points.

Luke 20

Ezra 10