Spinning this out of another thread to NOT derail that one, but an idea was proposed by PhantomOF to grant large base ships 2 actions per activation to help bolster their action economy.
There would definitely need to be some stipulations... one being that at least one action MUST be from the action bar on the pilot card, which could be modified by a crew of course like from perceptive copilot.
This would curb any crazy regen shenanigans, negating critical damage, or possible broken crew combos.
Standard stress and ion rules would apply, though the ion effects should limit large ships to a single action.
As a flat rule, this may make several large ships unpredictably problematic. That said, maybe instead of a RULE, make it a limited modification upgrade for large base ships only. This way, it can't be abused, it can be priced out of use for specific ships/pilots, and all the information is there in front of the player.
Edited by Kehl_Aecea