I need some Assassin's Creed input

By Seam, in Genesys

Hello community!

I am still working on my Assassin's Creed setting and would like some input from the people who played the games. How ( if at all! ) would you handle Synchronization (climbing on high objects to scout the area), Desynchronization (character death or failure in the past), and Notoriety?

Thanks for any help!

Synchronization could be handles with a perception check at a set difficulty while rather then noticing details treat it more like a knowledge check about the region it self.
Or if your using a bird like icarus could be that you actually see with the birds eye around in the land again the information gained i would treat kinda like a knowledge check but just use perception.

Desynchronization means they failed something and will try again i guess. Always when trying again the story should be changed a little or maybe have advanced in the past to another point so your not attempting the exact same scenario again. Either way Desynchronization i would give the player some sort of setback or maybe upgrade to represent the failure until a certain condition was met. So like upgrade all checks untill you killed who ever desynchronized you or something.

Notoriety sounds to me like setback or upgrade territory again. So the idea is to remain unseen or undetected before making a strike. Either keep this arbitrary to the GM so say the player makes some checks to move around town and gather information and rolls some threat along the way or despair use that to increase his notoriety. To represent this could have all non combat checks made in an area auto upgraded or add setback. If his Notoriety was getting high. Like in the game you can use disguises to lower notoriety or just use game mechanics like advantages and triumphs.

So again i would not do new mechanics for this but let the players know if they make the note of themselves difficulties are going to be upgraded or added setback.
In the case of a autoupgrade it really represents an area being aware of the assassins presence.

Good points, thank you!