Trick Shot Question

By Beaks66, in X-Wing Rules Questions

Trick shot gives you that extra red die when shooting thru an obstacle is nice, but the defender still has their extra green die when shooting thru said obstacle right?

So it seems like the card more or less just nullifies the defensive advantage... I guess that's good but the thing I don't understand is why people seem to love this card so much if that's all it does.

Seems like people try to build strategies around asteroid fights when you're basically working hard to set up these shots with out much advantage over just normal non obstacle based fights.

Or am I missing something?

An unmodified Red Die has a higher chance of being a hit/crit than an unmodified Green Die has of being an Evade.

It’s also easier to double mod reds than greens.

This...

1 hour ago, Innese said:

An unmodified Red Die has a higher chance of being a hit/crit than an unmodified Green Die has of being an Evade.

...and this...

1 hour ago, JBFancourt said:

It’s also easier to double mod reds than greens.

...plus, in a game based on dice, the variance you COULD get on a larger dice pool means you have more possibilities of big dice swings. Rolling X attack dice against your opponent's Y defense dice has a narrower range of overall results than X+1 versus Y+1. Remember, there's no outright benefit from rolling a bunch of extra evades over what's needed to stop an attack; but rolling a bunch of extra hits means more damage goes through. The more dice rolled, the more opportunities for those big sudden surprise hits.

And, with FFG's redesign of the game for 2E putting less emphasis on easily evading attacks or absorbing them with regenerating shields, hits are a bit more effective than they were in 1E.

Plus, there are several ability's that take advantage of trick shot to give them even more of an advantage, or work to remove the obstacle advantage.

Even with those, its still probably not the *best* vs high agility ships, but it is more effective against more heavily armored ships with less agility.

On 12/26/2019 at 5:43 PM, Lyianx said:

Even with those, its still probably not the *best* vs high agility ships, but it is more effective against more heavily armored ships with less agility.

In fact no, it is better against High agi.

Against a 3 Agi Ship it increase the possibility of at least 1 Evade by 33% but on a ship with 1 Agi, it increase it's chance of 1 Evade by 100%

3 Dice vs 4 Dice give: 112.5% chance vs 150% chance of one Evade

1 Dice vs 2 Dice give: 37.5% chance vs 75% chance of one Evade

So you double your chance.

I did not use a 0 Agi ship, because then the increase would imply a division by 0, so can't be calculated, it is an "infinite" increase because you go from 0 chance to 37.5% chance...

But the reverse is also kind of true, the Upgrade help ship with less Attack more then Ship With more attack.

The potential is bigger on bigger dice pool, but with less difference on their middle ground.

Edited by muribundi
2 hours ago, muribundi said:

In fact no, it is better against High agi.

Against a 3 Agi Ship it increase the possibility of at least 1 Evade by 33% but on a ship with 1 Agi, it increase it's chance of 1 Evade by 100%

3 Dice vs 4 Dice give: 112.5% chance vs 150% chance of one Evade

1 Dice vs 2 Dice give: 37.5% chance vs 75% chance of one Evade

So you double your chance.

I did not use a 0 Agi ship, because then the increase would imply a division by 0, so can't be calculated, it is an "infinite" increase because you go from 0 chance to 37.5% chance...

But the reverse is also kind of true, the Upgrade help ship with less Attack more then Ship With more attack.

The potential is bigger on bigger dice pool, but with less difference on their middle ground.

Math is bull where luck is concerned. I've seen roll after roll defy that math, so really, calculating dice chance is pointless. More green dice rolled means more likelihood of completely avoiding the attack, especially when evade tokens are involved.

If the dice really followed the logic of their statistical analyses as you claim, i would be landing more paint than I often do and wouldnt need to focus on putting abilities in my list to counter **** rolls.