4 minutes ago, P-47 Thunderbolt said:It makes sense to cap Defense (see EotE Errata), but I'd just as soon not cap Boost/Setback, particularly because then some things just loose their weight. For Example: What's the point of getting any Boost onto your next slicing check when you've already got your opponent's full signature?
Exactly, besides as I said there is not mention for Boost/Setback cap in corebook so by rules there is none and I agree there should not be. Too many talents and narrative advantages would become inferior because by modding you could cheaply cap boosts very soon into playing leaving no room for either GM or your character development through talents.