So, I read this article: https://illuminatinggames.wordpress.com/2014/09/19/star-wars-age-of-rebellion-a-deep-dive-on-dice-probabilities/
And I noticed few interesting things BASED on dice probablity/analysis there. Please kindly correct me if I am wrong of course:
1. True Aim as a talent is not really worth vs getting Dedication or buying next skill rank. If you are focusing on one type of weapons (Light, Heavy, Gunnery etc.) True Aim won't do much vs just upgrading your characteristic or skill. Once you are maxed out - True Aim allows you to bypass that max. But otherwise it seems not worth it, unless you want to be "all around" with few type of weapons.
2. Dodge, Defense Stance, Side Step seems totally not worth over increasing Defense by 1. Adding a black die to the pool is much more impactful to the probability of success and to the probability of the attacker advantage (leading to crits) than turning a purple into a red. With that in mind a talent like "Improved Armor Master" which raises your defense for 0 strain cost is better than multi ranks in defensive talents. And it's passive and doesn't cost manouver. Dodge is only better in cases where it will add additional dice to the pool, but that usually would mean ~3 ranks in dodge and 3 strain a use. Improved Armor Maste doesn't cost any strain for the same effect.
3. You are more likely to get triumph than 3 advantages, making triumph better for using quality of weapons like two-weapon combat, linked etc.
4. High Characteristic is much better than high skill. So for example Pilot 3, Agility 2 will do pretty much as well as Agility 3 character.
Probably an experienced person can get much more out of this article because they already played a lot but this is what I have noticed from it.
If you have time, please kindly read article and let me know if you have any more observations.