Tie Dagger Speculation Thread (Potential Spoilers)

By Tomuke, in X-Wing

What do you guys think? FO already has 2 types of ties, will FFG try to include them? And if so, what will set them apart?

Since FO's and SF's don't really have any swarm synergies, maybe they could go that route? In the movie they seem to always be flying in formations. Perhaps that would be thematic.

My only other thought was that they seem to have sizeable cannons on the sides. Maybe they get a 3 red dice attack in the bullseye or something.

tie:da.jpg

Edited by Tomuke
punctuation

I have absolutely no idea what these things do or what the lore surrounding them is. We literally only know that they're not pushovers and that they look different.

Gods we knew more about the TIE/RB and that was in a percentage of the promotional material this was in.

Well it must go somewhere between the TIE f/o and the Silencer and the Baron. Not that there's too much room there, especially with the other new TIE as well. I imagine the game designers are having a bit of a headache deciding how to differentiate them. 3/3/3/1?

If it has to have a unique 'thing' for the faction, keep it simple and maybe a white k-turn or sloops. They have enough linked action ships going on already.

Obvious question-are they first order or empire?

The latter would in theory give the empire access to a tech-capable ship.

It's described as having two normal lasers and a pair of heavy lasers, so making it primary 2 with a cannon slot, a bit like the XG1 or Scyk might be worth a look. If it can move like an interceptor/silencer, then heavy laser cannon and autoblasters become much more impressive.....

Not that the Imperials need more ships over the First Order, but would't this be an Imp ship since it's part of Palp's Last Order navy?

I'm good either way, I want more ships all the same.

I can't remember where I saw this, but the red trim denotes that it's Sith somehow. Maybe this ship can be an analogue to the Jedi Starfighter or Inquisitor's TIE.

I'd like to see the ship ability be something like boosts are done using the hard 1's only, no banked 1's.

Also, maybe the cannon can be baked into the chassis, like HLC & bulls-eye only but is a 2 or 3 die attack that turns a hit to a crit unless a crit is already rolled.

Edited by Force Majeure
41 minutes ago, Force Majeure said:

but would't this be an Imp ship since it's part of Palp's Last Order navy?

44 minutes ago, Magnus Grendel said:

The latter would in theory give the empire access to a tech-capable ship.

The Empire died in the lead up to and at the Battle of Jakku. Palp made sure it got both barrels to the face after it failed at Endor via Operation Cinder.

Edited by Hiemfire

Spoilerish territory below!

Give First Order a Palp crew that can dish out ion tokens. Then give Tie daggers a ship ability:

Final Order: When attacking a ship with at least one ion token you may turn one hit into a crit

I am surprisingly stoked about these.

I would love to see these be slightly like the v1, in the sense of having generic 1-Force pilots. I could see a strong potential for them to have a 2-primary/3-bullseye, or maybe 2-primary plus a cannon slot. 2/3/3/1 with either a 3-bullseye or a cannon, coupled with some Force, would feel interesting and different, even in a faction that seems like it’s about to be bristling with interceptor-type ships.

Maybe drop the faction-inevitable Tech slot to further differentiate them from the herd, and give their “aces” Talent slots instead of Force so that we don’t end up with Future Evil Jedi.

Edited by CoffeeMinion
1 hour ago, Magnus Grendel said:

Obvious question-are they first order or empire?

The latter would in theory give the empire access to a tech-capable ship.

It's described as having two normal lasers and a pair of heavy lasers, so making it primary 2 with a cannon slot, a bit like the XG1 or Scyk might be worth a look. If it can move like an interceptor/silencer, then heavy laser cannon and autoblasters become much more impressive.....

Doing that and having it's ship ability double tap with the cannon would make it unique.

2/3/3

Talent ( All ships i1-i5 )

Tech

Cannon or Missile

Focus

Lock

Boost -> Focus (Red)

Roll -> Focus (Red)

No shields, no ship ability, no other upgrades. Always on Fanatical if you equip it.

Edited by Boom Owl
9 minutes ago, Boom Owl said:

2/3/3

Talent ( All ships i1-i5 )

Tech

Cannon or Missile

Focus

Lock

Boost -> Focus

Roll -> Focus

No shields, no ship ability, no other upgrades. Always on Fanatical if you equip it.

The inked actions x > Red Focus or looking at something similar to the TIE/sf's x > White Rotate?

lCbjtEe.jpg

Possible/probable cannon slot. Tech and a shield or 2 should be in there. If the TIE/ba wasn't already at 2 hull 2 shield I'd say that could be a good direction to go. This should be an improvement on the TIE/fo based on its entry above.

Edited by dsul413
6 hours ago, Magnus Grendel said:

It's described as having two normal lasers and a pair of heavy lasers, so making it primary 2 with a cannon slot, a bit like the XG1 or Scyk might be worth a look. If it can move like an interceptor/silencer, then heavy laser cannon and autoblasters become much more impressive.....

Cannon is one way to go.

But I'll also share my old idea for what I thought the Vonreg Interceptor should have been:

  • 2 V , 4 || , 3 Agi, 3 Hull, 1 Shield. 2-dice full-arc primary weapon, plus a 4-dice bullseye weapon.
    • Advantage of a 4-dice primary as opposed to a cannon slot: fewer moving parts for FFg to worry about. Nimble squints with Marksmanship/Autoblasters isn't going to become the most hated thing in the game.
    • Disadvantage to a 4-dice primary: fewer build options, and it gets scary in Final Salvo.
    • Don't worry about a 5-dice Range 1 Bullseye, the ship ability will take care of that.
  • Actions: Focus, Evade, Barrel Roll > Red Focus, Boost > Red Focus
    • It has the mod slot. Let someone buy the lock.
  • Dial: It'll have-turn hard blues, but it'd be cool for the full count of blue moves to be on something other than the 2-speed. Maybe it'd be 1-speeds like a TIE/v1, maybe it'd be the 3-speeds with a dial more like a Lancer (Lancer dial on a small-base with linked actions could be cool...)
  • Ship Ability: While performing a Primary Weapon attack, you do not add the Range 1 bonus . Shuts off 5-dice bullseyes, but also means you'll need to get Bullseye to roll more than 2 dice.
    • There's potential here to fix any Final Salvo worries: While performing Primary Weapon attack against a target in your bullseye arc, roll 2 additional attack dice . I don't like that as much as the thought of an actual bullseye weapon, however.
  • Upgrades: [Talent], Tech, Modification.
  • Cost: My first thought is mid 30s for a low-init generic, high-30s or 40 for a higher-init, Talented generic, Init 5 ace around... high 40s?
5 hours ago, All Shields Forward said:

Doing that and having it's ship ability double tap with the cannon would make it unique.

Cripes, double-tap Interceptor would have to cost a fortune. Maybe that'd be a good thing. Having too many variants on the cheap interceptor gets kinda dull. Giving *ALL* the firepower to one could be a nice way to justify a higher price tag, and a different kind of play-style.

Edited by theBitterFig

Ship ability based on the visual guide info:

Experimental Shield Projection:

After you fully execute a maneuver, you may receive 1 deplete or strain token to reinforce your front.

Stats I’d put 3/3/3/2.

Actions:

Focus->Boost

Focus -> Roll

Boost

Roll

A tanky-ish interceptor that depends more on shielding than evasión for defense, and generally dies slow attritional deaths. Pair with Fanatical.

Quite distinct from other FO options, but still plenty thematic. Also don’t turn your back on the enemy.

Edited by ClassicalMoser

My take:

TIE/dg Dagger
Attack 2 (Front Arc)
Agility 2
Hull 3
Shield 2

Actions: Focus, Evade, Lock, SLAM

Upgrades: Tech, Cannon, Sensor, Modification

Ship ability:

Optimized solar panels :
At the start of the engagement phase you may gain 1 disarm token to recover 1 shield or you may spend 1 shield to remove 1 disarm token.

The optic does not fit the First Order. :(

I mean I want this ship. But the grey makes it look like it is imperial.

It could bloat the design, but the visual dictionary description states the winglets serve as deflector projectors. Maybe the ship ability could link into those, where the ship's shield value only applies against ships attacking in the side arcs? Shots from head on or the rear would impact the hull value directly.

This would allow for a statline more akin to the TIE Advanced (maybe with a 3-die gun) while having a notable downside.

The shield isn't necessarily projected to the side, though.

Heavily directional shields are probably most easily shown with reinforce, I guess.

The phrase "perfected the advancements of TIE/fo and TIE/sf" means tech is a given, and two attack dice with a conditional third makes a degree of sense.

2 hours ago, Magnus Grendel said:

The shield isn't necessarily projected to the side, though.

Heavily directional shields are probably most easily shown with reinforce, I guess.

The phrase "perfected the advancements of TIE/fo and TIE/sf" means tech is a given, and two attack dice with a conditional third makes a degree of sense.

You are entirely correct about the shields, but I was casting around for a unique trait for the ship which would make it distinct from the /fo (TIE/ln+), the /sf (forward/back arc and missiles), the /ba (TIE/in & TIE/v1 merged into one) and the /vn (high cost superfighter).

Reinforce doesn't feel appropriate given what we saw in the film (they didn't appear to be any more durable than other TIEs have been), but I fully agree with the Tech slot and conditional three dice gun.

3 hours ago, Magnus Grendel said:

Heavily directional shields are probably most easily shown with reinforce, I guess.

I love that. What if it didn’t have a native Reinforce action, but could gain a token as part of its ship ability? Or a linked Reinforce could be interesting/different.

Combining a linked reinforce with a bullseye-focused primary weapon makes for a very positioning-dependent ship (which is generally a good thing).

Reinforce is a cool gimmick but - as per angled deflectors- isn't that big a deal on an agility 3 ship with relatively low shields and hull.