Energy Protection Iron Man

By SpiderMana, in Marvel Champions: The Card Game

So MarvelCDB won’t let me publish a deck with Cap/Ms Marvel cards, yet. But Protection got some great new cards—and they’re largely Energy resources! This, plus Energy Barriers having the tech keyword for the first time outside of Stark/Spidey... I had to try building this.

Resource (5)
1x Energy
1x Genius

I think I’d like to cut it back a bit from 48 cards to closer to 40, but as it stands the deck has nearly 30 energy resources, with second place Mental coming in at 10/11 and Strength trailing at 7/8. The intention is to play him solo—eventually I’m interested in trying Protection Spidey with the Energy Barriers alongside Justice or Aggression Stark, to get full use of Stark Tower while using a hero that’s objectively better at Protection.

Side note; Shuri gets much more useful in longer games with the addition of the “Enhanced” Upgrades. More upgrades in general, but those stand out to me as something that’s useful for BP.