Starhawk in RIM

By codytx2, in Star Wars: Armada

Happy Holidays to everyone. We had a discussion after our RIM campaign match yesterday about the Starhawk and came to the conclusion it would be very hard to defeat in a RIM campaign. Knowing you would face one, probably starting with the Magnite Crystal, what would your starting build & objective cards be? What would be your ultimate goal in filling the list out? Strategy avoiding the tractor beam, or ship in general, on a 3x3 map?

100% strat... Overwhelm it.

Im would run the following:

- Gladiator 2

- Arquitens Light Crusier x3 likely with the 1 shot turbolasers.

My ACLs can manuever themselves to keep their sides in arc, and the Demo can fly the other way. It would have to focus on one set, and it takes up so much room I'd likely double their activations.

52 minutes ago, codytx2 said:

Happy Holidays to everyone. We had a discussion after our RIM campaign match yesterday about the Starhawk and came to the conclusion it would be very hard to defeat in a RIM campaign. Knowing you would face one, probably starting with the Magnite Crystal, what would your starting build & objective cards be? What would be your ultimate goal in filling the list out? Strategy avoiding the tractor beam, or ship in general, on a 3x3 map?

An Arquitens as flag, 1 or 2 Gozantis and then fill with squadrons, both anti-squadron and bombers. If the Starhawk fleet has squadrons, it won't have much, so surely you'll be able to kill them and then run away with everything (it's not so hard to escape from a speed 2 ship).

If it doesn't have squadrons, target the other ship with your squadrons and if able with the Arquitens too. Once that ship is destroyed, run away 😁

Now if you want to play to destroy it, maybe a Gladiator, 2 Gozantis and a bunch of bombers and Intel. WIth 3 activations is very likely that you will out-activate it so if you are first player it would be really easy for you to make last-first with the Gladiator, and if you don't out-activate it is because that list has little to none squadrons, so your bombers will be able to attack without many problems and maybe you can also add an attack or two from the Gladiator to add some more damage. If you can start your bombing run early in the game maybe it will be enough to destroy it.

29 minutes ago, Ling27 said:

100% strat... Overwhelm it.

Im would run the following:

- Gladiator 2

- Arquitens Light Crusier x3 likely with the 1 shot turbolasers.

My ACLs can manuever themselves to keep their sides in arc, and the Demo can fly the other way. It would have to focus on one set, and it takes up so much room I'd likely double their activations.

We thought about something similar but you can't fit 3 Arquitens & a Gladiator 2 in a starting 200 point list. With Empire you're more or less capped at 3 small base ships, 2 medium, or 1 large & 1 small/medium. Going small has the trade off that you're also dealing with the Salvo token. The huge activation advantage is a giant plus.

15 minutes ago, Lemmiwinks86 said:

An Arquitens as flag, 1 or 2 Gozantis and then fill with squadrons, both anti-squadron and bombers. If the Starhawk fleet has squadrons, it won't have much, so surely you'll be able to kill them and then run away with everything (it's not so hard to escape from a speed 2 ship).

Superior Positions & try to rack up as many points as possible? Once in firing range you're probably losing a Gozanti a turn but the Starhawk isn't going to also flack down your squads if you hold your attack until late.

Arquitens Command

2x Gozanti Cruiser w/ Bomber Command Center (redundancy)

4x Tie Bomber

2x Firespray

193; 7 points left for a defensive retrofit(?) on the Arquitens

We just said screw it for now and will leave the Hawk and the Onager only available for the big games.

Once we’ve had a few months to sort out how to fight both, we might run a RitR campaign and allow them in

I'd honestly leave them out, maybe bring it out for larger games. The super weapons just cause too many issues and even are out of theme with the second line back water that this campaign is suppose to be. Really hoping the next campaign does focus more coreward and does games 400 to 600 pt games.

1 hour ago, codytx2 said:

We thought about something similar but you can't fit 3 Arquitens & a Gladiator 2 in a starting 200 point list. With Empire you're more or less capped at 3 small base ships, 2 medium, or 1 large & 1 small/medium. Going small has the trade off that you're also dealing with the Salvo token. The huge activation advantage is a giant plus.

Oh, im sorry, I forgot it was 200, not 250.

Redone:

- Glad 1

- ALC ×2

- Mandalorian Gauntlet Fighter

- 2× TIE fighters.

Same concept, the TIEs follow the Gladiator and the Gauntlet follows the ALCs.

Edited by Ling27
Clarify gladiator option

The Gauntlet makes me wonder if one tactic against a Starhawk tractor beaming a target down to speed 0 might be to raid or slicer tools the Starhawk to KEEP it there. MSU lists might have an advantage here.

26 minutes ago, Tayloraj100 said:

The Gauntlet makes me wonder if one tactic against a Starhawk tractor beaming a target down to speed 0 might be to raid or slicer tools the Starhawk to KEEP it there. MSU lists might have an advantage here.

Objectives Close-Range Intel Scan, Rift Ambush & Jamming Field all add dust fields to shield you from early attacks. For Navigation, Minefields deals direct damage if your intent is to destroy the Starhawk or Navigational Hazards for points. Navigation seems the strongest with an MSU list. A Slicer Tools Gozanti or Gauntlet could cause real havoc too.

4 hours ago, codytx2 said:

Objectives Close-Range Intel Scan, Rift Ambush & Jamming Field all add dust fields to shield you from early attacks. For Navigation, Minefields deals direct damage if your intent is to destroy the Starhawk or Navigational Hazards for points. Navigation seems the strongest with an MSU list. A Slicer Tools Gozanti or Gauntlet could cause real havoc too.

The new hotness: Admiral Konstantine! Keeps Starhawks above speed 0!