Joining the Cause - Rebel and Resistance pilot preview from Hotshots and Aces

By Jarval, in X-Wing

5 minutes ago, MegaSilver said:

Well, it has a kturn as well, unlike the other two.

We'll need to see where the points come in on Kallus. He's still hindered by the chassis' poor action economy.

It's also going to be interesting to see how he affects decision making. Changing focus results is always going to be a no-brainer, as you are guaranteed to be adding hit results. However, rerolls have a chance to give him an extra green die without actually increasing your total hit/crit results. Similarly, you might not want to automatically change a hit to a crit (Marksmanship, Proton Torps, ATC) knowing that you're giving him an extra die to avoid the attack.

Ok, is illustration for Page Tico ability another FFG mistake. Ability says drop device, but picture has her launching device.

1 minute ago, Redblock said:

Ok, is illustration for Page Tico ability another FFG mistake. Ability says drop device, but picture has her launching device.

Some are saying that the Trajectory wording gets around it, as it says if you would drop, you can launch.

15 minutes ago, Redblock said:

Ok, is illustration for Page Tico ability another FFG mistake. Ability says drop device, but picture has her launching device.

13 minutes ago, InterceptorMad said:

Some are saying that the Trajectory wording gets around it, as it says if you would drop, you can launch.

It works if the first device is dropped and then Trajectory Simulator is applied to the second device. So in the image and its subtext the Seismic Charge is dropped first then the Proton Bomb is launched into the Ties with the Trajectory Simulator (exactly as the subtext outlines).

swz66_paige-tico.pngTrajectory Simulator

Edited by Hiemfire
6 hours ago, JBFancourt said:

Reminds me of the 1.0 Deci Pilot. Forget who..... because.... you know.... it was a horrible ability.

It absolutely wasn't a horrible ability. In 2.0 it'd be different but with Kenkirk, Ysanne Issard and Palp you could guarantee 2 evades every time you defended which, on such a beefy ship, was nuts.

With the fragility of the starfortress and the inability of Paige to double tap trajectory simulator bombs, I'm thinking she could be a good candidate for the It's the Resistance Condition. Wait until the opponent's ships are a bit beat up, then send out Paige facing away from the opposition (maybe with skilled bombardier) for a couple proton bombs or prox mines right to the face.

This stuff all looks super nifty-- which leaves me scratching my head even harder as to why ships like the RZ-1 and TIE/in are still so completely shafted in the pilot department! Hopefully we get more soon, definitely looking forward to the B-Wing goodies.

10 minutes ago, RampancyTW said:

This stuff all looks super nifty-- which leaves me scratching my head even harder as to why ships like the RZ-1 and TIE/in are still so completely shafted in the pilot department! Hopefully we get more soon, definitely looking forward to the B-Wing goodies.

Hopefully we get some cool Interceptor pilots and a 181st Wing card for epic play soon.

3 hours ago, MegaSilver said:

Well, it has a kturn as well, unlike the other two.

Trade ya.

7 hours ago, missileaway said:

I think she'll synergize better with Ten Numb. Give both the new config and FCS and give Gina a jamming or tractor beam. She rolls into a lock, passes the stress to Ten to get him double stressed so he can spend both tokens.That's a double modded primary or torpedo from Ten followed by a double modded cannon shot on a target that has already been hit and maybe jammed or tractored by Gina. Ten goes from two stress to none. Rinse wash and repeat as opposing ships melt.

Provided ten rolls a focus result. But having linked target locks now should make that more likely to happen.

3 hours ago, PhantomFO said:

We'll need to see where the points come in on Kallus. He's still hindered by the chassis' poor action economy.

It's also going to be interesting to see how he affects decision making. Changing focus results is always going to be a no-brainer, as you are guaranteed to be adding hit results. However, rerolls have a chance to give him an extra green die without actually increasing your total hit/crit results. Similarly, you might not want to automatically change a hit to a crit (Marksmanship, Proton Torps, ATC) knowing that you're giving him an extra die to avoid the attack.

Pro torps change is mandatory, but otherwise yeah.

5 hours ago, ForceSensitive said:

@DerRitter They should have the foils as a zero cost. They're a ship configuration card that's part of the core of that ship, it's not like it's an alternate one that's enhanced. (Just two years late.) The same way that the '65, '70, and U, all have their cost set up.

This is how I thing the IG88 titles should work. As a ship configuration, not a title. However, S&V are not meant to have nice things.

9 hours ago, LUZ_TAK said:

Rebel Leia with a Force score? Mhh...strange.

End of ESB, Leia's piloting the Falcon, and realizes where to find Luke, thanks to the combination of Luke reaching out to her, and her own Force sensitivity.

So it makes perfect sense to me!

1 hour ago, Freeptop said:

End of ESB, Leia's piloting the Falcon, and realizes where to find Luke, thanks to the combination of Luke reaching out to her, and her own Force sensitivity.

So it makes perfect sense to me!

This is why I would be okay with her having force upgrades instead of elite upgrade slot - Sense makes total sense here. But I do like the idea of giving her an Elite slot...not sure what's good on a Falcon besides Trick Shot, though.

As a so far dedicated Imperial pilot, I am sad, that they didn't go for the classic factions for the reveal. On the other hand, I understand trying to jump on the movie hype train to buff sales.

As an aspiring Rebel rookie, I am extremely interested in Gina as well as Falcon Leia. Gina with Ten should work bonkers. Slap Ten with S-Foils, Predator, FCS Tractor Beam and HLC/Autos. He can do a Roll > Red Lock into Bullseye. Then get a Stress from Gina. He can then use Tractor Beam to drag enemy into Bullseye, if necessary, drop their defence dice by one and then spend the lock to blap them with HLC or Autoblasters. FCS and Predator hopefully ensure he has double mods on both attacks, given the second is just one reroll and a focustress.

It is nice, that they are not throwing old ships into the "forgotten zone" and work to make the meta more fun to play. I sense an influx in triple B-Wing plays. Hopefully you can fit an AP-5 with Leia into the mix as well.

EDIT:

Any rumors as to the costs of the pilots? Gina seems like a 50 points pilot. Weaker in pilot ability than Breylen, but with higher Initiative. I heard somewhere,that the Stabilised S-Foils are to be 12 points, which is solid, considering they have no downside to them.

Edited by Schanez
12 hours ago, RampancyTW said:

This stuff all looks super nifty-- which leaves me scratching my head even harder as to why ships like the RZ-1 and TIE/in are still so completely shafted in the pilot department! Hopefully we get more soon, definitely looking forward to the B-Wing goodies.

It's because they're only doing ships which have 2.0 releases.

13 hours ago, RampancyTW said:

This stuff all looks super nifty-- which leaves me scratching my head even harder as to why ships like the RZ-1 and TIE/in are still so completely shafted in the pilot department! Hopefully we get more soon, definitely looking forward to the B-Wing goodies.

26 minutes ago, Mward1984 said:

It's because they're only doing ships which have 2.0 releases.

Interceptor s going to be released with Wave 6, same as RZ-1 A-Wing and all the others. I can only imagine a second Hotshots and Aces Pack being released with pilots to the as of yet neglected ships. Reaper, Interceptor, A-Wing, Scum Falcon and the like. They already said, those are not the only pack they are thinking about releasing.

5 minutes ago, Schanez said:

Interceptor s going to be released with Wave 6, same as RZ-1 A-Wing and all the others. I can only imagine a second Hotshots and Aces Pack being released with pilots to the as of yet neglected ships. Reaper, Interceptor, A-Wing, Scum Falcon and the like. They already said, those are not the only pack they are thinking about releasing.

Let me clarify, Hotshots and Aces only contains new pilots for ship that have ALREADY got a 2.0 release or rerelease. Hopefully FFG will get into the habit of doing these card packs and we get one every 6 months or so. Maybe with every points rebalance?

2 minutes ago, Mward1984 said:

Let me clarify, Hotshots and Aces only contains new pilots for ship that have ALREADY got a 2.0 release or rerelease. Hopefully FFG will get into the habit of doing these card packs and we get one every 6 months or so. Maybe with every points rebalance?

Yeah, I meant it as "Wave 6 is yet to be released" which is why there are no pilots for those ships yet :) Sorry if it wasn't clear. I promise, it was super obvious in my head :D And yeah, hopefully they will continue to release Pilots and Upgrades packs from time to time. There are some hard to get things, that could add a lot of blink to some factions. Looking at you, Instinctive Aim.

On 12/23/2019 at 5:48 PM, ForceSensitive said:

@DerRitter They should have the foils as a zero cost. They're a ship configuration card that's part of the core of that ship, it's not like it's an alternate one that's enhanced. (Just two years late.) The same way that the '65, '70, and U, all have their cost set up.

If it's zero cost, they then adjust the pilots since they all interact with the config differently. This allows more point cost control instead of trying to juggle a config 'tax'. Additionally they don't have to balance around two costs that could be fielded this way.

Yes it's a new upgrade card, but it's likely not intended as an upgrade cost. Really it's the first 'fix' fire second edition.

I really hope this is the case, but it would be mean returning to the days of "card-fix-upgrades" of 1ED where you had to build X just to play Y. The idea of keeping it at zero and raising the cost of all b-wings to compensate hurts the generics most as they recive very little help from the upgrade.

I guess my point is: "I really wish they would cost 0, as its the way the ship is meant to be. I belive a lot of people would feel cheated if it does".

On 12/24/2019 at 3:14 PM, Mward1984 said:

Let me clarify, Hotshots and Aces only contains new pilots for ship that have ALREADY got a 2.0 release or rerelease. Hopefully FFG will get into the habit of doing these card packs and we get one every 6 months or so. Maybe with every points rebalance?

True, except for the Resistance Star Fortress. Gets a pilot in the pack and is only available via 1.0 conversion

On 12/27/2019 at 4:29 PM, DerRitter said:

I really hope this is the case, but it would be mean returning to the days of "card-fix-upgrades" of 1ED where you had to build X just to play Y. The idea of keeping it at zero and raising the cost of all b-wings to compensate hurts the generics most as they recive very little help from the upgrade.

I guess my point is: "I really wish they would cost 0, as its the way the ship is meant to be. I belive a lot of people would feel cheated if it does".

If the S-Foils come as a 0 cost Configuration, like on X-Wings and U-Wings, then the base price of all B-Wings has to go up. You cannot just add new action economy to those ships and allow them to double tap without any repercussions. With the S-Foils Braylen can now go into Range 1 and throw an FCS Advanced Proton Torpedes at the enemy followed with Autoblsters. Something he couldn't do before. So a price increase is a given. If it will be in the form of the S-Foils being an option or an overall price increase is to be seen.

1 hour ago, Schanez said:

If the S-Foils come as a 0 cost Configuration, like on X-Wings and U-Wings, then the base price of all B-Wings has to go up. You cannot just add new action economy to those ships and allow them to double tap without any repercussions. With the S-Foils Braylen can now go into Range 1 and throw an FCS Advanced Proton Torpedes at the enemy followed with Autoblsters. Something he couldn't do before. So a price increase is a given. If it will be in the form of the S-Foils being an option or an overall price increase is to be seen.

Remember that the double tap comes at the cost of actually purchasing a cannon upgrade and that you must have a lock on the enemy (which you cannot spend on the first or second attack). It's very much reined in since the B-wing has no native action economy that allows it to get both TL and focus.

I'd wager that this will become a 0-cost upgrade and that Braylen and Ten gets a small point increase since they thrive when stressed and the S-foils allows them more opportunities to get that stress. All the other ships (which see no play at all today) have no reason for a cost increase.

1 hour ago, Lyynark said:

Remember that the double tap comes at the cost of actually purchasing a cannon upgrade and that you must have a lock on the enemy (which you cannot spend on the first or second attack). It's very much reined in since the B-wing has no native action economy that allows it to get both TL and focus.

considering cannons cost from 0 to 5 points and snapshot, the other way to have double tap, cost 7, i thintk that foils should cost almost 5 points.

3 hours ago, Manolox said:

considering cannons cost from 0 to 5 points and snapshot, the other way to have double tap, cost 7, i thintk that foils should cost almost 5 points.

The only cannon that costs 0 points is Jamming Beam, and saving a TL to do an attack with that is situational at the very best. The only real contenders are Autoblasters and Ion Cannon with a small hint at Tractor. HLC is locked to bulls-eye which also makes it too situational.

Putting the S-foils at 4-5 would only be a good way to price them out of existence before they even hit the tables. Snap shot is costed the way it is because it provides an area denial effect where an enemy ship likely will be caught vulnerable (no tokens). Adding to that it can be equipped by any platform that has an EPT slot which the S-foils most certainly can not.

The real boogeymen here Braylen Stramm and Ten Numb and the obivous solution is to work with their points instead of putting more nails in the coffin for the other pilots.