5 hours ago, Managarmr said:Also, the Hypersperspace stutter/skippy jumping at the start of Ros is throwing over board ALL the rules. Suddenly you can calculate jumps in 0.5secs, follow a jumping ship in 0.5s, so even less calc time for the pursuers!! Tracking from small snubfighters nevertheless! And immediately jump again (no upload time or straight line acceleration to light speed for your hyperdrive neccessary all of a sudden).
Well, to be fair, according to the Visual Dictionary, all of Poe's hyperspace jumps during that sequence were precalculated. So it wasn't like they were calculating new jumps at each place.
Star Wars has been terribly inconsistent with physics, especially the rules of hyperspace, stretching back to the days of the OT. I just sort of shrug now and ignore it.