Is 5 players possible?

By Humantorch101, in Marvel Champions: The Card Game

My game group is always between 4 to 5 players. We have already played Marvel Champions a bunch at 4 players, and it works fine, for us the downtime is minimal as everyone is very intrested and engaged in each others turns.

My question is, is 5 players possible? Would the game break? Has anyone tried it? Has anyone got any opinions on this?

While I haven't tried it myself, I doubt it would be at all game breaking. More down time for each player but that's not necessarily a problem for everyone. Might want to throw an extra module into the villain deck though, since you'll likely go through that deck pretty quick in games with that many players. Let us know how it goes if you do wind up trying it out. My gaming group tends to be on the larger side as well, so I may wind up trying it if I can convince everyone to not run DnD for a session.

We tried it, and the only issue was that a couple people wished they were more familiar with the game before we did a bigger group, and a few players were just tipsy enough to make the trip around the table a bit longer.

I think the primary reason they market it at the 4-player cap is because more players will start to drag too much, but as stated previously, that shouldn’t be an issue if your group is engaged enough.

I should have also put an extra modular set or two into the villain deck, as suggested, but that wasn’t a huge issue because by the time it started to crop up, our She-Hulk player died and interest waned enough to just call it quits there. 😂

Edit: token/dial-wise we just used some of the extra damage tokens for all-purpose counters, and I used a MTG app to track my health. Not a problem at all, really.

Edited by SpiderMana
On 12/21/2019 at 7:12 AM, Humantorch101 said:

My game group is always between 4 to 5 players. We have already played Marvel Champions a bunch at 4 players, and it works fine, for us the downtime is minimal as everyone is very intrested and engaged in each others turns.

My question is, is 5 players possible? Would the game break? Has anyone tried it? Has anyone got any opinions on this?

It only might be problematic in terms of churning the encounter deck that much faster.

15 hours ago, Derrault said:

It only might be problematic in terms of churning the encounter deck that much faster.

You could add an extra Encounter module to account for that though... if you can stand the down time, I don’t see why it shouldn’t scale. Lots of people seem to find 4 player intolerable in terms of down time already, although personally I didn’t fine it to be a problem.

The encounter deck theoretically scales with the players, because while you're adding an acceleration counter that much faster, the +1 threat is also proportionately weaker. It's why you don't see any rules about it for 2-4 players also. If the acceleration token were +1 threat per player, then you'd need to account for it.

I had not tthought about cycling through the encounter deck too quickly, thats a good point. So two encounter sets might be the answer.

My local store group played with 5 and it worked out well.

Honestly everyone I’ve talked to so far has pretty much agreed the only reason it’s marketed as a 1-4 player game is because there are only 4 aspects and they really wanted to hit the “you only need 1 core” mark.

On 1/10/2020 at 6:06 AM, wadtomaton said:

My local store group played with 5 and it worked out well.

Honestly everyone I’ve talked to so far has pretty much agreed the only reason it’s marketed as a 1-4 player game is because there are only 4 aspects and they really wanted to hit the “you only need 1 core” mark.

I think it works best with 1-4 players (4p is already on the verge of taking too much time for me personally). There are components included for up to 4p in a core set. Having said that, in theory you could even play with 8 (or 88).

Haven't played but if the rules say max 5; you can play max 5. With all do respect to people that take time out of their day to review board games, card games, I always ignore them when they say playing with the max amount of players breaks a game.

57 minutes ago, Kaijudo said:

Haven't played but if the rules say max 5; you can play max 5. With all do respect to people that take time out of their day to review board games, card games, I always ignore them when they say playing with the max amount of players breaks a game.

Except the "rules" say 1-4 players for this game, so it's a reasonable question to ask whether it can be played with more than that or not.

I was asking because the player count scales in lots of regards and my group is 5 players so was just asking for opinion.

5 hours ago, Palpster said:

Except the "rules" say 1-4 players for this game, so it's a reasonable question to ask whether it can be played with more than that or not.

Ah ok lol... I thought it was a 5 player game lol.... My bad.

It says 1-4, but scaling is per-player, so you could play with any number of players. You'll face timing issues, because each extra player adds more downtime between turns and more board complexity. Personally I think you'd be better off playing a 2-player game and 3-player game separately, but the game will work at 5 or even 10 players.

No house rules for modifying the game are necessary, either.