I just purchased the new hero packs and in the Cap pack I only have 2 copies of Make the Call and in Ms Marvel I only have 2 copies of Get Behind Me. It doesnt state that it's a 2 card limit like others. Am I missing something or is this how its intended?
Captain America/ Ms Marvel Hero Packs Missing Cards
Nevermind. I just looked and saw there was a playset of that card in the core set.
The pre-made deck contains some reprints from the core set in both cases. These don’t need to give you a full play set. You do get a full play set of all new cards though.
Personally I’d rather see a full set of reprint cards, just less different ones. It would be more useful that way.
7 hours ago, Daft Blazer said:Personally I’d rather see a full set of reprint cards, just less different ones. It would be more useful that way.
I’m not a fan of Get Behind Me!; so this setup worked out
10 hours ago, Derrault said:I’m not a fan of Get Behind Me!; so this setup worked out
Me either. I'm certain there are situations where it works, I just haven't come across those yet.
Regardless, protection received a huge boost with these hero packs
1 hour ago, OttRod said:Regardless, protection received a huge boost with these hero packs
Agreed.
I’ve never used Get Behind Me.
35 minutes ago, Daft Blazer said:I’ve never used Get Behind Me.
It’s bound to be more useful in a multiplayer game, where a protection player can focus solely on building up their HP and defensive capabilities. Plus there are more encounter cards dealt out, so you’re more likely to reveal a treachery at a point where you can take the attack better than deal with said treachery.
Plus, for a card like Gang-up, it’s strictly better to take one attack if you have any minions engaged with you.
4 hours ago, SpiderMana said:It’s bound to be more useful in a multiplayer game, where a protection player can focus solely on building up their HP and defensive capabilities. Plus there are more encounter cards dealt out, so you’re more likely to reveal a treachery at a point where you can take the attack better than deal with said treachery.
Plus, for a card like Gang-up, it’s strictly better to take one attack if you have any minions engaged with you.
Yeah, it’s basically there to stop a worse thing happening (Shadow of the Past, some module treachery’s) If you have that and the Preemptive Strike, and a Wiggle Room, you can fully negate an encounter card none the worse for wear.
Please devs tell me you are gonna be more creative in the future, and we won't see Strength, Genius and Energy as well as two copies of the "Power of" cards in every hero pack. I hate to think that every prebuilt deck will have the same resource acceleration engine. It feels like a crutch. Though on the plus side the art is all fantastic.
13 minutes ago, phillos said:Please devs tell me you are gonna be more creative in the future, and we won't see Strength, Genius and Energy as well as two copies of the "Power of" cards in every hero pack. I hate to think that every prebuilt deck will have the same resource acceleration engine. It feels like a crutch. Though on the plus side the art is all fantastic.
You probably will see it at least in Thor and the Justice hero after that I assume for continuity. Maybe all packs phase 1 will have them built in.
yeah I've prepared myself to expect this for the next year or so of releases. I just fear it will go further than that. I'd hate for all the prebuilts to feel samey in this regard. It was exactly what I was worried about when they said they were going to have reprints in hero packs.
Aspect cards aren't bad since it can enable your party to run double aspects, but neutrals, especially unique allies and resources feel unnecessary. I can see my self keeping 4 of each so the sleeves don't get gamey and tossing the rest for room.
3 hours ago, phillos said:Please devs tell me you are gonna be more creative in the future, and we won't see Strength, Genius and Energy as well as two copies of the "Power of" cards in every hero pack. I hate to think that every prebuilt deck will have the same resource acceleration engine. It feels like a crutch. Though on the plus side the art is all fantastic.
Well, they didn’t include a Helicarrier and an Avengers Mansion in both Captain America and Ms. Marvel (cap got the carrier, marvel got the mansion).
That being said, I’m not sure you can get away without including Strength/Energy/Genius and Power Of; those are just too basic not to have them in every deck.
53 minutes ago, Derrault said:That being said, I’m not sure you can get away without including Strength/Energy/Genius and Power Of; those are just too basic not to have them in every deck.
Yeaaah I tend to auto-include them. But I should hope there are some interestingly diversified resource cards of some sort in the future. And I’m sure you could make the case for excluding one or two from certain decks to focus on one or two resource types.
3 hours ago, Derrault said:Well, they didn’t include a Helicarrier and an Avengers Mansion in both Captain America and Ms. Marvel (cap got the carrier, marvel got the mansion).
That being said, I’m not sure you can get away without including Strength/Energy/Genius and Power Of; those are just too basic not to have them in every deck.
Cap doesn’t have a helicarrier - the reprints in his deck are:
- Hawkeye
- 2 x Power of Leadership
- 2 x Make the call
- Mocking Bird
- Energy
- Genius
- Strength
To be honest, extra copies of all the Leadership stuff is fine, for running additional aspects together, but hopefully they’ll be able to mix up the Neutral cards and design decks that don’t need them. I don’t mind extra copies of some of those neutrals, but my 10th energy card will have seriously diminished returns... still, a small price to pay for better accessibility.
But again, the mission statement is to break the barrier to allow essentially a non-collector to cherry pick what heroes they want to buy and play them right out of the box.
Well my Cap pack arrived today, and to bust it open and play immediately is priceless.
Look I get all the arguments, but I can't change the way I felt when I opened both decks. It was a bit deflating, and I doubt that feeling is gonna get any better when I open the 15th hero pack and I see these cards again. I disagree that you need to have THOSE cards for these decks to be playable out of the box. That's what I'm concerned about. I don't want these cards to be auto includes in every deck. They are pretty boring, and eventually the lack of econ variety will become annoying.
After I got over that the new cards we did get were really fun. It was nice to have two new heroes and two different aspect archetypes to explore. I was starting to feel like I was exhausting the core a bit. I'm glad they rushed these out to fill the gap.
Edited by phillos9 hours ago, FearLord said:Cap doesn’t have a helicarrier - the reprints in his deck are:
- Hawkeye
- 2 x Power of Leadership
- 2 x Make the call
- Mocking Bird
- Energy
- Genius
- Strength
To be honest, extra copies of all the Leadership stuff is fine, for running additional aspects together, but hopefully they’ll be able to mix up the Neutral cards and design decks that don’t need them. I don’t mind extra copies of some of those neutrals, but my 10th energy card will have seriously diminished returns... still, a small price to pay for better accessibility.
Ack, totally right. I must have been thinking of mockingbird?
Still, I’m of the opinion that Helicarrier and The mansion belong in every deck with less than 50 cards however; since you’ll thin the deck down to the repeatable events once they’re in play, and they help to prop up the machine.
1 hour ago, phillos said:Look I get all the arguments, but I can't change the way I felt when I opened both decks. It was a bit deflating, and I doubt that feeling is gonna get any better when I open the 15th hero pack and I see these cards again. I disagree that you need to have THOSE cards for these decks to be playable out of the box. That's what I'm concerned about. I don't want these cards to be auto includes in every deck. They are pretty boring, and eventually the lack of econ variety will become annoying.
After I got over that the new cards we did get were really fun. It was nice to have two new heroes and two different aspect archetypes to explore. I was starting to feel like I was exhausting the core a bit. I'm glad they rushed these out to fill the gap.
Ok, but what replaces them?
I mean, I suppose if you didn’t have ‘any’ cards that cost more then 1 in the particular deck? That seems unlikely though, as we have zero 1 cost allies right?
And if there’s a basic resource card that’s better, they’ll just never see play again.
53 minutes ago, Derrault said:Ack, totally right. I must have been thinking of mockingbird?
Still, I’m of the opinion that Helicarrier and The mansion belong in every deck with less than 50 cards however; since you’ll thin the deck down to the repeatable events once they’re in play, and they help to prop up the machine.
Ok, but what replaces them?
I mean, I suppose if you didn’t have ‘any’ cards that cost more then 1 in the particular deck? That seems unlikely though, as we have zero 1 cost allies right?
And if there’s a basic resource card that’s better, they’ll just never see play again.
I’m not sure if we should expect to see double resource cards that are split; for example, one energy and one mental or one mental and one physical.
On the one hand, it’s a natural progression. On the other, it seems like it might make certain effects too easy to pull off.
6 hours ago, Derrault said:Ok, but what replaces them?
I mean, I suppose if you didn’t have ‘any’ cards that cost more then 1 in the particular deck? That seems unlikely though, as we have zero 1 cost allies right?
And if there’s a basic resource card that’s better, they’ll just never see play again.
Arkham Horror has tons of ways to get resources beyond including Emergency Cache in every deck. If they never moved beyond that card I doubt I would still be interested honestly.
27 minutes ago, phillos said:Arkham Horror has tons of ways to get resources beyond including Emergency Cache in every deck. If they never moved beyond that card I doubt I would still be interested honestly.
Ok, but I’m asking for a simple case example of one of those ways. What’s a reasonable staple alternative to two resources on a single card when every card already gives one resource?