9 minutes ago, Derrault said:Ok, but I’m asking for a simple case example of one of those ways. What’s a reasonable staple alternative to two resources on a single card when every card already gives one resource?
I’ve suggested a couple places that you could do dual resource cards that aren’t the same resource. Another way would be like the aspect resource cards where you generate an additional resource depending on what kind of card you play. That could be based on the actual card type or the resource on the card you’re paying for… There are definitely some ways to spice it up. I am sure the designers have a few ideas that I haven’t thought of, and I can’t wait to see what those are.