3 IGs any good?

By TBot, in X-Wing

Anyone tried this. I would but only own 2.

IG88-A,C,D all with title. 200 points

Seems like it would at least be fun.

Flying 3 medium bases would be tricky, but really, no one bought 3 IG's...right?

3IG ships probably isn't as good as 2+ IG88 crew on something else, but 3 *is* fun!

*Edit: I really wish you could fit 3 of them with deadman switch in.

Edited by Jyico

I wish FFG would make A, B, and C into crew as well so D would be an option as a pilot.

8 hours ago, Explorator88 said:

Flying 3 medium bases would be tricky, but really, no one bought 3 IG's...right?

Once upon a time I bought 3 IGs, then I realized I had 3 IGs and returned one.

I think I probably have 3 IGs now with the various old collections I have snatched up.

2IGs + 4-LOM is fun.

Edited by Skitch_
16 minutes ago, Skitch_ said:

I wish FFG would make A, B, and C into crew as well so D would be an option as a pilot.

Once upon a time I bought 3 IGs once, then I realized I had 3 IGs and returned one.

I think I probably have 3 IGs now with the various old collections I have snatched up.

Han copying IG-D's ability might be kind of fun.

47 minutes ago, Jyico said:

3IG ships probably isn't as good as 2+ IG88 crew on something else, but 3 *is* fun!

You could make Guri as the third piece. Passing Guri calculates could be interesting.

1 hour ago, Explorator88 said:

Flying 3 medium bases would be tricky, but really, no one bought 3 IG's...right?

I own 4, but two of them were Christmas gifts.

They're not great in 200-point games, but they really shine in Epic. My preferred configuration was to have A, B and C in their ships, while 88D was serving as crew on a C-ROC with Azmorigan. Between the token-passing from A and the Kraken-esque token savings from Azmorigan, they're like super-enhanced Vulture Droids.

1 hour ago, theBitterFig said:

Han copying IG-D's ability might be kind of fun.

That's the one IG ability he can't copy.

20 minutes ago, Cerebrawl said:

That's the one IG ability he can't copy.

But it would be if there was a crew IG-88 A/B/C instead of D, which is what the person I was responding to was suggesting.

Just now, theBitterFig said:

But it would be if there was a crew IG-88 A/B/C instead of D, which is what the person I was responding to was suggesting.

Oh right.

I wonder if they'd have the same ability or different ones, as crew? IE: would we get 4 double-calc crews, or would the others do something more like their pilot abilities(not same, just same theme, to fit FFG's MO on crew/pilot). Like B might let you do something with cannons, like reroll a dice or change a focus to a hit, and C might let you take a red evade at the start of your engagement.

4 minutes ago, Cerebrawl said:

Oh right.

I wonder if they'd have the same ability or different ones, as crew? IE: would we get 4 double-calc crews, or would the others do something more like their pilot abilities(not same, just same theme, to fit FFG's MO on crew/pilot). Like B might let you do something with cannons, like reroll a dice or change a focus to a hit, and C might let you take a red evade at the start of your engagement.

That could be fun, particularly if the other IG-88s were expensive and powerful. Maybe B would be gunner and not crew. I could see bonus red Evade being priced 10-12 points. I've sometimes looked at IG-88 + Firespray lists, but they never really seem to make sense to me. The points don't add up--too much empty space. Having potent but costly alternate IGs would be a sweet way to make something like a Han/IG or Firespray/IG list work.

1 minute ago, theBitterFig said:

I could see bonus red Evade being priced 10-12 points.

Probably slightly less, it's not as good as Han gunner's red focus for 12(already kinda overpriced). But yeah pricey, probably in the 8-10 range.

I've got no idea what I'd make A do... give you linked coordinate->calculate for 10 points or so?

2 minutes ago, Cerebrawl said:

Probably slightly less, it's not as good as Han gunner's red focus for 12(already kinda overpriced). But yeah pricey, probably in the 8-10 range.

I've got no idea what I'd make A do... give you linked coordinate->calculate for 10 points or so?

Maybe Calculate (no double token) -> linked red Jam? I kind of love it when crew/ships do something kind of thematically opposite. Vader pilot gets bonus action, Vader crew strips tokens.

Advanced Sensors is pretty indispensable for IGs in my experience. Cannons for double-tap and/or talents for passive mods are next on the priority list.

Generally I think IGA is a must, then choose B or C, and put D on a quadjumper or Escape Craft as a calculate generator/blocker/bait.

Still the economy isn't great. I4 is kind of acey but gets destroyed by any real aces. 3 agility is great except you almost never get mods on it. And all the parts cost just one point too much, which seems not bad until it all just adds up.

A free title and 1-2 points off each pilot would help a lot, as would slight (talking 1-point) buffs to some cannons and bombs.

I've tried three IGs as well as two plus a varietiy of partners and currently two plus a cheaper partner with IG-88D crew is better. The ships need mods, so its A plus C for me, B become a point sink buying all those cannons.

Fingers cross they get a buff in Jan

Edited by Scum4Life
Spelling
5 hours ago, Explorator88 said:

Flying 3 medium bases would be tricky, but really, no one bought 3 IG's...right?

I played against a 3 IG squad back in 1E during a 150pts tournament; was pretty sweet.

6 hours ago, Explorator88 said:

Flying 3 medium bases would be tricky, but really, no one bought 3 IG's...right?

Of... course... not...

I mean, who would go out and get a third IG as soon as they found out you could now field three in a list...?

We've tried it at home and I've played against it, out and about.

Actually not bad. But sort of doomed in quite a few match ups. With a bit of green dice failure early on, almost inevitable with the few mods, one is just gone fast and the other 2 obviously then struggle.

But it is really neat and can be quite hard to play against, imo. The synchronisation of their abilities with a favourable range is very difficult to do well, but can create a decent advantage. Keeping all 3 going for an extra couple of turns more than expected can cause major planning issues for a lot of squads. Bonus Jam can offer some actual nuisance value.

Seem to me like they're just too expensive currently. Being able to swing each another upgrade or 2 would make quite a difference. That little extra damage/survivability in the 1st couple of engages, or some other bit of trickery.

(68) IG-88A [Aggressor Assault Fighter]
(2) Autoblasters
(1) Marksmanship
(1) IG-2000
Points: 72

(64) IG-88B [Aggressor Assault Fighter]
(2) Autoblasters
(1) Marksmanship
(1) IG-2000
Points: 68

(64) IG-88D [Aggressor Assault Fighter]
(2) Autoblasters
(1) Marksmanship
(1) IG-2000
Points: 68

Total points: 208

I mean. If this list only dropped 5pt, you could swap A for C... It's a little frightening. Drop 9 and you have the ABC Warriors, which looks like a perfect spearhead/scorpion thing.

Avoiding a few extreme match ups will always be there.

I imagine it would get ruined by any all ace list. Obi-Ric-Plo, Vader-soontir-duchess, resistance5 ect

A friend at the store ha played it a few times, it looks pretty fun and it did decent. The guy played them all the time in first edition so them dropping to medium bases was a big buff to him. Them sharing abilities and all their tricks can make them tricky to go up against.

1 hour ago, TBot said:

I imagine it would get ruined by any all ace list. Obi-Ric-Plo, Vader-soontir-duchess, resistance5 ect

A hard one I imagine, but they can cover a lot of options until one goes down, dice will be important in getting to that point with a chance.

I think it's probably harder against massed firepower, where your weakening green dice and medium base will not help at all.

Brobots were my favorite in 1.0, but they really needed cannons to work. in 2.0 cannons got nerfed so hard im not really sure what the point of a high price cannon platform is anymore. they'd be much more fun if you could at least use IG-88 D and the crew card, but sadly thats not an option yet.

As is the IG is fodder until the moment a good Cannon emerges

18 hours ago, Explorator88 said:

Flying 3 medium bases would be tricky,

Not really. Just practice (I have flown 4 Arcs, and Sixxa+2M12 Kimogilas). Positive side effect is that it can confuse opponents which have not flown medium self neither encountered them often, as they have difficulties to predict where the medium base ends up.

I kinda feel like there were two Brobots lists in 1e. Heavy Hitter Bots and Control Bots. Neither currently works, but they don't work in really different ways.

  • Heavy Hitter Bots don't really function in 2e due to lack of high-damage cannons. The old builds relied on stuff like full-arc HLC (maybe one with Mangler), Glitterstim, Crack Shot. Miss the first attack, and buzzsaw someone with a new lock from Fire Control System. Smash folks in the face. It was a popular but not super effective. But without damage from the cannons? It just won't work.
  • Control Bots was the final 1e World Champion list, and their cannons are mostly intact, so why doesn't it work? Tractor is pretty much the same, Ion isn't much worse. But they lost big without access to Push The Limit/Advanced Sensors. They can't token stack nearly as well. They can't pre-move reposition with any tokens. Their green dice are a lot less reliable without Autothrusters. The tools for preventing damage to be successful at a subtle control game just aren't there.

So the IG-88s are weaker. But can't they cover that weakness with a 3rd ship? Maybe, but it hasn't worked out.

Just compare IG-88s to Jedi for a second. IG-88s can gain two calculate tokens. OK. But they have to specifically do the calculate action, so they can't be blocked, stressed, or take different actions. Jedi gain a calculate token for free each round. In terms of statline, Jedi have worse Red, Green, Yellow, and Blue numbers, but they've got the Orange and the Pink ones, and this game is just so much easier with big Orange and Pink numbers.

Wait...

Has X-Wing been taken over by Dunkin Donuts?

I have tried 3 Aggressors and prefer the 2 Aggressor + third ship (4LOM). I would rather have two kitted out IGs(cannon and D) over three.