Here is an idea for changing careers. This is suitable for games with a large number of careers (like the core rulebook), rather than something like Realms of Terrinoth or Shadow of the Beanstalk, in which careers operate more like classes to which a player is considered locked into.
Changing Career
You may change into a new career at a cost of 10 XP plus 10 XP for each previous career you trained in. You gain access to all the new career skills, but must lose your existing career skills, as they become obsolete. So for example, a Soldier (Athletics, Brawl, Coercion, Melee, Perception, Ranged, Survival, and Vigilance) wishes to transition into a Wizard career (Arcana, Coercion, Discipline, Knowledge, Leadership, Skulduggery, Stealth, and Vigilance). This costs him 20 XP and is somewhat of a departure from the Soldier, so he only retains Vigilance and Coercion as career skills, losing access to the other skills. On the plus side, he is now able to harness the powers of magic!
This transition should normally require some degree of downtime, as the character seeks the appropriate training.
Changing careers is about moving into new positions or roles. Staying within your own career but moving up the ladder can just be represented by talent and skill acquisitions, and Career specializations.
Edited by Justindoodler