Been a long time since any ships were announced.

By Kingsguard, in X-Wing

3 minutes ago, Faerie1979 said:

So basically... you can pick up a sub weapon which your ship may not be able to use, or a mine/bomb/other device.

The only one a ship may have issue with is the proton torpedo b/c it requires the target lock unless that is also waved. All others have no requirement to use outside of being equipped and number of available charges left.

Exactly! Mind you, the torpedoes are the easiest of them to use well. Proximity mines are a great area denial tool, true. But they also deny you that same area. And while deploying them into someone's face is an effective tactic, it can feel kind of a waste if there's only one enemy being hit. Proton bombs are nasty too, but are even harder to use then proximity mines. Haven't used conner nets yet, and some of the others look like they could be quite effective if you can deploy them right.

I love the idea of mines and bombs. But so far they've been proving a pain to use. Mostly because the ships that I have which can deploy mines/bombs lack the maneuverability to easily turn around to deploy them. And when I do manage to deploy them, my bomber tends to get shot up while facing the wrong way.

5 minutes ago, Faerie1979 said:

Proximity mines are a great area denial tool, true. But they also deny you that same area. And while deploying them into someone's face is an effective tactic, it can feel kind of a waste if there's only one enemy being hit.

Proximity mines can only affect one ship anyways... Also, even if the ability to lock isn't granted to a ship that picks up proton torps you've denied your opponent the ability to use them.

Edited by Hiemfire
6 minutes ago, Faerie1979 said:

I love the idea of mines and bombs. But so far they've been proving a pain to use. Mostly because the ships that I have which can deploy mines/bombs lack the maneuverability to easily turn around to deploy them. And when I do manage to deploy them, my bomber tends to get shot up while facing the wrong way.

Agreed, overall not for every ship. I'm thinking solely of vultures. They tend to stay close or, with struts, park them on the obstacle you picked up the munitions from then spin them around launching proximity mines or conner nets off an asteroid.

Speaking of bombs/mines, and deploying them, are you only able to "launch" a mine or bomb (IE deploy it in front of your ship) if the ship or upgrade says so, or are you by default able to do so?

2 minutes ago, Faerie1979 said:

Speaking of bombs/mines, and deploying them, are you only able to "launch" a mine or bomb (IE deploy it in front of your ship) if the ship or upgrade says so, or are you by default able to do so?

Only if the ship or upgrade says to (IE Traj sim, Zuvio and Bombardment Drone).

7 minutes ago, Faerie1979 said:

Speaking of bombs/mines, and deploying them, are you only able to "launch" a mine or bomb (IE deploy it in front of your ship) if the ship or upgrade says so, or are you by default able to do so?

How they are deployed by default is based on the device's upgrade card. For instance, proximity mines are dropped (out the rear). Ship upgrades and/or pilot abilities can modify deployment. Hyena Bombardment drones can launch a device instead of dropping which makes them funner with struts parked on an asteroid.

Edited by codytx2
5 hours ago, ScummyRebel said:

On the stream, they said we should hear about wave 7 within the next 4 weeks. We also know a republic ship and a separatist ship will be a part of said wave.

I'm hoping for the V-wing instead of ETA-2 as we already have enough Jedi flying the skies.

Just now, 5050Saint said:

I'm hoping for the V-wing instead of ETA-2 as we already have enough Jedi flying the skies.

stinger_mantis.png

26 minutes ago, Hiemfire said:

stinger_mantis.png

If we are going Rebel, yes, I want the Mantis. And for Scum, obviously the Razorcrest.

Just now, 5050Saint said:

If we are going Rebel, yes, I want the Mantis. And for Scum, obviously the Razorcrest.

Storyline wise the Mantis really doesn't fit with the Rebellion. The crew is focused on reviving the Jedi Order above all else and aren't a Rebel cell (unlike Saw's Partisans and the Wraiths, despite helping the Partisans on one world).

4 minutes ago, Hiemfire said:

Storyline wise the Mantis really doesn't fit with the Rebellion. The crew is focused on reviving the Jedi Order above all else and aren't a Rebel cell (unlike Saw's Partisans and the Wraiths, despite helping the Partisans on one world).

The main reason I say Rebel is that particular ship we see operating during the Empires reign. The Republic had been dissolved 5 years prior and the Seps were murdured by Anakin.

13 minutes ago, 5050Saint said:

If we are going Rebel, yes, I want the Mantis. And for Scum, obviously the Razorcrest.

If the Razorcrest has SLAM, I’ll forgive them for Coaxium Hyperfuel.

1 minute ago, Matanui3 said:

If the Razorcrest has SLAM, I’ll forgive them for Coaxium Hyperfuel.

I doubt it. There is a P-38/Rogue variant in the 6th episode that does look like a candidate for the action though.

40858266dec03dd888ae1b3e0b01b7befa2e8264

6 hours ago, svelok said:

Or licensing approval is swamped with holiday and movie season and announcements aren't an approvals priority.

"I Don't Feel Like Making Money Today" said no corporation ever.

8 minutes ago, Darth Meanie said:

"I Don't Feel Like Making Money Today" said no corporation ever.

"I'm too busy with the other 300 'drop everything and do this right away' tasks you gave me, come back later" said many employees of corporations however.

4 hours ago, Faerie1979 said:

Exactly! Mind you, the torpedoes are the easiest of them to use well. Proximity mines are a great area denial tool, true. But they also deny you that same area. And while deploying them into someone's face is an effective tactic, it can feel kind of a waste if there's only one enemy being hit. Proton bombs are nasty too, but are even harder to use then proximity mines. Haven't used conner nets yet, and some of the others look like they could be quite effective if you can deploy them right.

I love the idea of mines and bombs. But so far they've been proving a pain to use. Mostly because the ships that I have which can deploy mines/bombs lack the maneuverability to easily turn around to deploy them. And when I do manage to deploy them, my bomber tends to get shot up while facing the wrong way.

Getting rid of action bombs was a bad idea.

20 minutes ago, Firebird TMK said:

Getting rid of action bombs was a bad idea.

Hard disagree. Unavoidable bombs were ghastly to play against.

13 minutes ago, gamblertuba said:

Hard disagree. Unavoidable bombs were ghastly to play against.

I take it you really hate it when someone punishes you for tailing their bomber by dropping a proximity mine in your face, or ionizes you so you fly right into their proton bomb? Earlier today I managed to catch a friend with a seismic charge after ionizing them so they'd fly into the rock I was going to blow up first.

Maybe after Mandalorian S1 is done airing (Friday the 27th), we'll get some news about the Razorcrest et al.

8 hours ago, Faerie1979 said:

I take it you really hate it when someone punishes you for tailing their bomber by dropping a proximity mine in your face, or ionizes you so you fly right into their proton bomb? Earlier today I managed to catch a friend with a seismic charge after ionizing them so they'd fly into the rock I was going to blow up first.

The thing about action bombs was that you didn't even need to tail the bomber to get nailed - they could fly right past you and drop it on your face with little warning.

Although if Proximity Mines were still dropped using an action, I suspect I'd use them more on my TIE strikers. The way they move I haven't really figured out the best way to use the bombs they can equip in Second Edition.

17 hours ago, Faerie1979 said:

Exactly! Mind you, the torpedoes are the easiest of them to use well. Proximity mines are a great area denial tool, true. But they also deny you that same area. And while deploying them into someone's face is an effective tactic, it can feel kind of a waste if there's only one enemy being hit. Proton bombs are nasty too, but are even harder to use then proximity mines. Haven't used conner nets yet, and some of the others look like they could be quite effective if you can deploy them right.

I love the idea of mines and bombs. But so far they've been proving a pain to use. Mostly because the ships that I have which can deploy mines/bombs lack the maneuverability to easily turn around to deploy them. And when I do manage to deploy them, my bomber tends to get shot up while facing the wrong way.

What ships are you using? Scum and Resistance have the best bomb-droppers, in my experience. Emon Azameen is great! Mind you, I don't know what Imperial ships can equip them in 2.0, and none of the folks I play with ever use them, so that experience is admittedly limited. But for bomb shenaniganry, and for getting them out in the field, there's always Trajectory Simulator for any ship that can equip Sensors. Or Bombardment Drone for Separatists.

17 hours ago, codytx2 said:

Agreed, overall not for every ship. I'm thinking solely of vultures. They tend to stay close or, with struts, park them on the obstacle you picked up the munitions from then spin them around launching proximity mines or conner nets off an asteroid.

That sounds great! But - what if your Separatists end up picking up Seismic charges ;)?

16 hours ago, Faerie1979 said:

Speaking of bombs/mines, and deploying them, are you only able to "launch" a mine or bomb (IE deploy it in front of your ship) if the ship or upgrade says so, or are you by default able to do so?

This was answered just after I quoted, but to reiterate: dropping is the default action (use the 1S template out the back), but there are ships that specifically say they can launch a device, and there's Trajectory Simulator.

26 minutes ago, feltipern1 said:

What ships are you using? Scum and Resistance have the best bomb-droppers, in my experience. Emon Azameen is great! Mind you, I don't know what Imperial ships can equip them in 2.0, and none of the folks I play with ever use them, so that experience is admittedly limited. But for bomb shenaniganry, and for getting them out in the field, there's always Trajectory Simulator for any ship that can equip Sensors. Or Bombardment Drone for Separatists.

What ships am I using? Uhm... Rebel BT-A4 Y-Wing, Imperial Tie/SK Striker, and imperial VT-49 Decimator are my only options for using bombs. And I mainly fly Rebel Alliance. If I had one, I could also use a BTL-S8 K-Wing. But at a glance it looks like an even worse bomber then the Y-Wing when it comes to speed and maneuverability. It's only real advantage looks to be the ability to carry two types of bombs. Oh, and none of the rebel ships that can carry bombs have a Sensor slot. Come to think of it, the Galactic Empire bombers don't have one either.

14 minutes ago, Faerie1979 said:

What ships am I using? Uhm... Rebel BT-A4 Y-Wing, Imperial Tie/SK Striker, and imperial VT-49 Decimator are my only options for using bombs. And I mainly fly Rebel Alliance. If I had one, I could also use a BTL-S8 K-Wing. But at a glance it looks like an even worse bomber then the Y-Wing when it comes to speed and maneuverability. It's only real advantage looks to be the ability to carry two types of bombs. Oh, and none of the rebel ships that can carry bombs have a Sensor slot. Come to think of it, the Galactic Empire bombers don't have one either.

The TIE Punisher has a Sensor slot. I see Deathrain with bombs from time to time.

Let me rephrase that... 2.0 released Galactic Empire bombers don't have a sensor slot.