So, we've been playing the 3rd edition for about a month now. The group consists of a Dwarf Ironbreaker, Dwarf Ratcatcher, Human Priest, Human Bright Wizard, and me Elven Wardancer.
I've been incredibly frustrated in every single battle with the wardancer. While all of the characters seem to actively contribute to every combat, all of my abilities are excessively complicated with added difficulty, all for the bonus of being completely unprotected against any attack whatsoever. The best I can possibly hope for is that they manage to miss when I use up all my active defenses, or that they are somehow engaged with someone else, rather than using their maneuver to close and hit me when I'm completely defenseless.
My abilities only even function if they are all successful on subsequent turns, and I actively flip my stances back and forth (as opposed to the guy next to me doing nearly the same amount of damage with normal melee strokes). If any of my abilities fail, the short recharge on most of my dances means that the actual 'triggered' abilities on my attacks are worthless.
Yes, I could wear armor, but that's completely against the flavor of the career itself (and is rather explicitly stated on the back of the career).
This is nothing more than a rant, and I apologize, but I need to vent somewhere. I have no idea how someone could get any enjoyment out of this career. They are intended to be a -melee- class, but do not have any ability whatsoever to stand up in combat.