Stabilized S-Foils for Rebel B-Wing

By Neos472, in X-Wing

1 hour ago, Faerie1979 said:

O.o YASB 2.0 has added the config card... and set it's cost at 200 points. Which I doubt will be the actual cost, since if it was then you could only play it in an Epic match.

They always do that when we don't know the cost for something. Means you can build lists witht hem but can't be legal.

34 minutes ago, bobafett1228 said:

not exactly on topic but did they say anything about the gina moonsong pilot (I think that's the correct name)

Just that she's and I5 when they showed the cardboard packaging from Hotshots and Aces.

I5 on a B Wing? Interesting.

17 minutes ago, Faerie1979 said:

I5 on a B Wing? Interesting.

Rebels get an i5+ B-wing before they get an i5+ A-wing

Resistance gets three i5 A-wings before Rebels get an i5+ A-wing

Y U HATE RZ-1

The A-Wing hasn't been re-released for 2.0 Rebel Alliance yet, I think. When it is, I imagine I5 pilots will be considered. But then, the A-Wing isn't quite as iconic as B-Wings, Y-Wings, or X-Wings.

4 minutes ago, Faerie1979 said:

A-Wing isn't quite as iconic as B-Wings

Whuuut ?? SSD killers for ever ❤️

The A-Wing isn't immediately recognizable unless you're a major fan. Visually, it just doesn't really stand out much. Thus it's not one of the "iconic" ships. Most people can't see the silhouette and immediately know what ship it is.

EDIT:

Since apparently people are not understanding me, I'll try explaining things better. The Millennium Falcon, X-Wing, B-Wing, and Y-Wing all have very distinctive profiles. They are memorable. The Y-Wing is the least distinctive of these rebel alliance ships. But it also plays an important role in the climatic fights of two of the original movies. This helps it stand out and be recognized. You see a silhouette of these ships, you recognize what ship it is because they are so distinctive.

But what about the A-Wing? It's design is rather generic. It's a teardrop shape, something which has been used many times in many different movies and shows. As such, someone sees a silhouette of an A-Wing, they don't immediately think "oh, it's an A-Wing". They might think it's from Babylon 5, or Star Trek, or something else. ****, even in Return of the Jedi the A-Wing didn't exactly stand out. It was introduced late in the movie, and was just one of many ships in the climatic battle. Easy to overlook compared to the more interesting ships on display.

Edited by Faerie1979
1 hour ago, Faerie1979 said:

The A-Wing isn't immediately recognizable unless you're a major fan. Visually, it just doesn't really stand out much. Thus it's not one of the "iconic" ships. Most people can't see the silhouette and immediately know what ship it is.

EDIT:

Since apparently people are not understanding me, I'll try explaining things better. The Millennium Falcon, X-Wing, B-Wing, and Y-Wing all have very distinctive profiles. They are memorable. The Y-Wing is the least distinctive of these rebel alliance ships. But it also plays an important role in the climatic fights of two of the original movies. This helps it stand out and be recognized. You see a silhouette of these ships, you recognize what ship it is because they are so distinctive.

But what about the A-Wing? It's design is rather generic. It's a teardrop shape, something which has been used many times in many different movies and shows. As such, someone sees a silhouette of an A-Wing, they don't immediately think "oh, it's an A-Wing". They might think it's from Babylon 5, or Star Trek, or something else. ****, even in Return of the Jedi the A-Wing didn't exactly stand out. It was introduced late in the movie, and was just one of many ships in the climatic battle. Easy to overlook compared to the more interesting ships on display.

I'd argue that the b-wing stood out less since most of their scenes were cut and it stood out more as a toy thanks to the gyroscope feature, while the A-Wing is given the scene where it runs into the SSD and causes it to be destroyed. Heck the scene after helps it sink in with the relief/sorrow reaction from Ackbar.

Yeah, the ship that is 'famous' for crashing... Still not as iconic due to the shape being so generic that it can be confused for ships from other franchises.

14 hours ago, Faerie1979 said:

Yeah, the ship that is 'famous' for crashing... Still not as iconic due to the shape being so generic that it can be confused for ships from other franchises.

For fans of the franchise it's very much an iconic ship.

People not knowing Star Wars well even get the entire movies wrong in naming one as Star Trek or what not. Including also more recognizable ships like the X-wing. Although the X-wing is more well known, it is not only the A-wing from the original wings that has the problem.

I've played X-Wing with people who kind-of-like Star Wars and couldn't even keep straight which one the Y-Wing is. Outside of fandom, literally only X-Wings and TIE Fighters are 'iconic' and recognisable. They're also the only starfighters actually named in dialog in the original and sequel trilogies.

While I love the B-Wing, it has about five seconds of total screen time because of the difficulty with the model. The A-Wing (also incredibly cool, IMO), can be seen barrel rolling, shooting TIEs, swooping past capital ships, entering the second Death Star, and yes, crashing into the Executor. Way more likely for the average movie goer to notice or remember than the literally blink-and-you'll-miss-it B-Wing, even before the prominent role of the RZ-2 in TLJ.

Besides the good design of the B-Wing S-Foils, I'm worried about the impact of this type of upgrade in the Rebel arsenal.

Like first edition, the X-Wing and B-Wing compete for the warhorse rol of the faction. Now we have a big buff to the latter.

If the upgrade is free, we will need an increase to the chassis to mantain the balance between the two ships. Then, the upgrade will be autoinclude. If the chassis remains untouched, the B-Wing will be much better.

If the upgrade has cost (probably the best option), the B-Wing without the upgrade remains at the same power level, but we still have two ship with the same rol and maybe the upgrade will be dead on arrive.

I love the mechanic. It is thematic and I think that spend the lock makes it balanced but this is something that must be in the initial design of the B-Wing as a ship ability. Now I see it as power creep...

18 hours ago, Faerie1979 said:

The A-Wing isn't immediately recognizable unless you're a major fan. Visually, it just doesn't really stand out much. Thus it's not one of the "iconic" ships. Most people can't see the silhouette and immediately know what ship it is.

I would disagree these days. Prior to Rebels , yes, but Phoenix Squadron showed kids A-wings a lot during that show.

I love this part on both sides of the card: "Before you activate, If you are not critically damaged you may flip this card"

So if you get critically damaged, your S-foils are stuck. Completely thematic and "real."

Also makes you think about if you should flip them in certain spots and adds a little downside to the upgrade. Most people won't go closed except in a hairy situation to get the Evade, but you might not want to do it because if you take a crit you can't go back to the double-tap cannons. A decision must be made, which is good.

There is almost no way this will be free. I hope the card is where the cost is. Don't mess with the base ship--add cost only when you add the upgrade.

I give this card a 10/10.

I suspect the upgrade will have a cost of 0, and ship prices will be adjusted. Why? Because the upgrade card represents a core capability of the B-Wing. Just like the S-Foil card for x-wings represents a core capability of the T-65 X-Wing.

1 hour ago, Faerie1979 said:

I suspect the upgrade will have a cost of 0, and ship prices will be adjusted. Why? Because the upgrade card represents a core capability of the B-Wing. Just like the S-Foil card for x-wings represents a core capability of the T-65 X-Wing.

Grappling Struts (Open) Landing Struts (Open)

Core capability of the droid fighters and bombers, the config has an additional points cost over the price of the ship it is equipped to.

And aren't those droids also ridiculously cheep, costing 19 or 20 points each to include in your squadron (before upgrades)? *checks*. Ah, the Hyena costs 26 for the generic. Meaning that with the config they cost 20 or 27 points. Compared to a rebel B-Wing which costs 41 points at minimum or a T65 X-Wing which also costs a minimum of 41 points. Those configs also, to my knowledge, provide a neat trick as opposed to the iconic ability of the ship. X-Wings can open or close the S-Foils. The movies never explained why this was important, but did establish that X config was "attack position". While the B-Wing's ability to "lay flat" is what allows it to even land.

On 12/19/2019 at 10:58 AM, Faerie1979 said:

The A-Wing hasn't been re-released for 2.0 Rebel Alliance yet, I think. When it is, I imagine I5 pilots will be considered. But then, the A-Wing isn't quite as iconic as B-Wings, Y-Wings, or X-Wings.

Whether or not I agree with the "iconicness" it almost surely all comes down to re-release. The card pack only has new stuff for re-released ships.

14 minutes ago, theBitterFig said:

Whether or not I agree with the "iconicness" it almost surely all comes down to re-release. The card pack only has new stuff for re-released ships.

The Resistance Star Fortress has a pilot in the pack and is not yet released in 2.0

The U-wing is debatable as the Saw's Renegades from 1.0 has the 2.0 cards, but not fully released in 2.0

Servomotor S-foils (for X-wings) gives you a trade-off. You have the in-game option of adding some actions to your action bar, at the cost of a lowered primary attack value. The fact that it's a trade-off is why S-foils are free; if X-wings all dropped by a point and S-foils cost 1, you'd never see S-foils unless the list was designed to abuse the boost action.

Stabilized S-foils do not present any kind of trade-off. There's no downside--only upside; you gain access to new abilities without any kind of in-game penalty. B-wing S-foils are strictly an upgrade providing tangible benefits with no inherent downside; it doesn't make sense for them to be 0 points. If you increase the price of the B-wing to compensate, all you've really done is remove the option to fly a naked B-wing for fewer points, which... why would that be a preferable game state? For flavor? I love flavor as much as the next guy, but that's a pretty weak justification for giving me fewer options to field a ship in a pew pew game.

Another thing to consider: if Stabilized S-foils are indeed free, then naked B-wings are by definition not points-efficient, which means that players will feel that the card pack is now effectively a required purchase in order to properly field the B-wings they already own. This is a situation that FFG has taken care to avoid so far in 2.0 and I don't see them changing that philosophy now.

2 minutes ago, Maui. said:

If you increase the price of the B-wing to compensate, all you've really done is remove the option to fly a naked B-wing for fewer points, which... why would that be a preferable game state?

It'd make the Roll > Red Lock and Roll > Red Evade baseline additions to the chassis (much like the T-65's and T-70's S-Foils add Boost > Red Focus and Roll > Red Focus respectively), both of which can be very valuable to a "bare" B-Wing.

28 minutes ago, Maui. said:

If you increase the price of the B-wing to compensate, all you've really done is remove the option to fly a naked B-wing for fewer points, which... why would that be a preferable game state?

Just for myself, I think it'd be preferable because B-Wings ought to be at least a little more expensive than X-Wings. I think they're enough stronger that they ought to cost more, but we also know that 42 point B-Wings were too expensive. But more expensive B-Wings with the S-Foils can justify having a higher price tag.

1 hour ago, Hiemfire said:

Core capability of the droid fighters and bombers, the config has an additional points cost over the price of the ship it is equipped to.

I've come around to thinking Struts should be free, with potentially higher ship costs.

  1. This reduces the granularity in Vulture swarms. Being able to shave a point here or there to fit an extra ship makes balancing the list a bit harder. Even if it reduces list-building flexibility, mass Vultures need a bit of a nerf.
  2. It eliminates any possible confusion over which Vultures do or do not have Struts. No one can get mixed up over which vultures can land on rocks. Now *everyone* has struts.

I'd pair this with an increase in Vulture cost (maybe even +2 total, +1 net of Strut costs), but perhaps not in Hyena, since we haven't really seen them on tables much.

55 minutes ago, Maui. said:

If you increase the price of the B-wing to compensate, all you've really done is remove the option to fly a naked B-wing for fewer points, which... why would that be a preferable game state?

Because it's thematically accurate.

Should we have an option of flying a Falcon without its crew slots for less points? Or of flying a TIE Interceptor with no repositioning options for less points? Or of flying a Gunboat with no SLAM for less points? Or flying a Firespray with no rear arc for less points?

We also should not have the option of playing the B-Wing as it currently is in-game. Thematically it's totally dead wrong. It was never a laser-primary slow jouster. It was always a super-heavy-weapons platform; that's literally why they made it in the first place. Flying a B-Wing without cannons is like flying a TIE fighter without solar panels: You're removing something that's manufactured as part and parcel of the design and inseparable from the chassis. I've disliked the current version of the B-Wing since Wave I since thematically it's nothing but a beefier, slower X-Wing, which it was never supposed to be.

Now you basically have to take cannons. This is a very good thing: At manufacture, these things were equipped with Autoblasters, Ion Cannons, and a Heavy Laser Cannon. Going without is what would require intense modification. And these things were never in the price range of an X-Wing either. They're much more expensive because they're capital-ship-busters. Their payloads are enormous even though they're slow. In short, without the new card, it's not a B-Wing you're playing at all. It's something that handles like a B-Wing but costs and behaves very differently.

They're true to lore now. That's a very very good thing. I wouldn't have them any other way.

On 12/19/2019 at 9:58 AM, Faerie1979 said:

The A-Wing hasn't been re-released for 2.0 Rebel Alliance yet, I think. When it is, I imagine I5 pilots will be considered. But then, the A-Wing isn't quite as iconic as B-Wings, Y-Wings, or X-Wings.

It hasn't yet, but it will be before this card pack comes out. Same goes for the TIE Interceptor, both of which badly need more named pilots. The fact that they only have two each (regardless of initiative) is a crying shame on two of top ten iconic ships in the Star Wars universe. Even the Mining Guild TIE and the Fang Fighter have 4 named pilots, and they only show up in 2-3 episodes of Rebels.

I'm hoping this means we're getting another card pack soon, maybe as part of a Rebel vs. Empire campaign pack (which I would pay serious money for).

Edited by ClassicalMoser

One wonders if B wings are worth 41. I do feel that they’re boring. But their cost is probably about right??

I don’t think the b Wing should be cheaper than X. And the X looks reasonable at 41 too.

Theyre reasonably efficient generics.

38 minutes ago, ClassicalMoser said:

Because it's thematically accurate.

Should we have an option of flying a Falcon without its crew slots for less points? Or of flying a TIE Interceptor with no repositioning options for less points? Or of flying a Gunboat with no SLAM for less points? Or flying a Firespray with no rear arc for less points?

We also should not have the option of playing the B-Wing as it currently is in-game. Thematically it's totally dead wrong. It was never a laser-primary slow jouster. It was always a super-heavy-weapons platform; that's literally why they made it in the first place. Flying a B-Wing without cannons is like flying a TIE fighter without solar panels: You're removing something that's manufactured as part and parcel of the design and inseparable from the chassis. I've disliked the current version of the B-Wing since Wave I since thematically it's nothing but a beefier, slower X-Wing, which it was never supposed to be.

Now you basically have to take cannons. This is a very good thing: At manufacture, these things were equipped with Autoblasters, Ion Cannons, and a Heavy Laser Cannon. Going without is what would require intense modification. And these things were never in the price range of an X-Wing either. They're much more expensive because they're capital-ship-busters. Their payloads are enormous even though they're slow. In short, without the new card, it's not a B-Wing you're playing at all. It's something that handles like a B-Wing but costs and behaves very differently.

They're true to lore now. That's a very very good thing. I wouldn't have them any other way.

Although I love the lore, gameplay > flavour.

I would prefer more options for the B-wing over being priced into taking an upgrade. And as the b's config is pure upgrade I would say it should cost points and not be taxed into the chassis.

Edit: if we take your other ship examples through to extreme to match flavor: The Falcon should not be able to rotate its turrets without having a gunner equipped. Gameplay > Flavour

Edited by Revanur