Stabilized S-Foils for Rebel B-Wing

By Neos472, in X-Wing

during the stream today they unveiled the new S-Foils the B-Wings are getting in Hotshots and Aces since i don't know how to get a pic from that stream i will just list the text.

S-Foils Open: "After you perform an attack you may spend your target lock on the defender to perform a bonus attack with a cannon upgrade you have not used against that ship" the open wings also allow the B-Wing to do linked barrel roll and target lock action.

S-Foils Closed: no text effect but allows the B-wing to do a linked Barrel Roll and Evade action and also gives the B-Wing a red Reload action

both open and closed have this text: "Before you activate, If you are not critically damaged you may flip this card"

honestly i think it gives the B-Wing some dangerous options with more actions more directions it can branch out in.

Unless it comes with a serious points adjustment, I'm not going to hold my breath on seeing a sudden rush of B-wings on the table.

So if it's 0-cost, the pilots go up, and then everyone (for official play) has to buy 1x Hotshots and Aces pack for each 2x B-Wings else they literally are losing out.

(Yes, everyone will just accept proxies, and non-rebel players will just give theirs away to the first person that asks for them).

I like the flavor of the card. It pushes the B-Wing more into the rolle of a bomber/heavy-weapons-platform it always seamed to be in the lore, rather than the tankey dog-fighter it is currently in-game.

1 hour ago, XPav said:

So if it's 0-cost, the pilots go up, and then everyone (for official play) has to buy 1x Hotshots and Aces pack for each 2x B-Wings else they literally are losing out.

(Yes, everyone will just accept proxies, and non-rebel players will just give theirs away to the first person that asks for them).

It is a pure upgrade and it's most powerful effect requires build-around, so Zero Points seams unlikely.

Edited by Duskwalker
1 hour ago, Neos472 said:

honestly i think it gives the B-Wing some dangerous options with more actions more directions it can branch out in.

Finally the B-wing double tap cannon I've wanted ever since TIE/d became a thing way back in Imperial Veterans! Braylen in particular will be dangerously good (as in due for a price hike) with wings open since he can reroll both attacks, and Ten gets double mod offense with wings open or just the usual plus an evade token.

I can't imagine this being a free upgrade unless they seriously hike the price for all pilots. Even for the generics it gives additional options, adding evade (even if it is linked) being particularly useful.

2 hours ago, Duskwalker said:

It is a pure upgrade and it's most powerful effect requires build-around, so Zero Points seams unlikely.

It’s a config that makes the B-Wing act like a B-Wing. Without it, it really doesn’t behave the way a B-Wing should. What, are they going to put a cost on the gunboat titles and X-Wing foils too?

14 minutes ago, nitrobenz said:

I can't imagine this being a free upgrade unless they seriously hike the price for all pilots

I feel like that’s a foregone conclusion. The B-Wing never should have been in the X-Wing’s price range anyway. It was always way more expensive but way more powerful, even though it wasn’t as maneuverable.

This was the problem with B-Wings in 1.0: Cannons weren’t generally worth it on their own, so B-Wings were taken naked as efficiency jousters. Not only is a B-Wing without special weapons absurd, it’s stealing the X-Wing AND the Y-Wing’s place as the basic workhorses of the rebel faction. Unfortunately, that stuck around for the first bit of 2.0 as well. It makes sense to release the conversion without if it really wasn’t ready yet, but it’s so odd to me that they went ahead and released the new ship pack before it had its config. If they had to wait for the card packs, they should have held up the 2.0 B-Wing as well.

Maybe the reprints will include it. It’s weird either way.

Still, I don’t want to see these things costed as an upgrade. B-Wings have them, as part of their essential construction. It would be like leaving the ailerons off of your striker.

Edited by ClassicalMoser

Closed not reducing the primary attack value like the X-Wings is some bull****.

B-Wings always getting the better side of the deal in TMG...

This is a great upgrade though, seriously. Requiring a lock spend for the double tap is good balance. Braylen doesn't care because he still gets his re-rolls, but now he loses out on that focus. Ten gets his stress + re-rolls at last, but if wants that he can't double tap.

Not being able to flip if you have a crit up is such a good idea. Adds an extra element of balance, makes it play a little differently from the X-Wings and feels thematic as ****. The B-Wing is a complicated, finicky beast of a ship that was notorious for having the gyro systems lock up in combat when damaged.

I'm going to run Ion and Autoblasters with this and I don't care if it's not the optimum build.

Thought the Tractor Beam and HLC combo sounds fun as **** too.

Super interested in this configuration. Thinking Jamming Beam plus Autoblasters/HLC would work well. Remove tokens then punish with the double tap. Or if token removal isn’t required just go primary first.

Edited by intoxicatedALF
1 hour ago, GuacCousteau said:

Closed not reducing the primary attack value like the X-Wings is some bull****.

It kinda makes sens, considering that the main weapons are either near the cockpit or at the end of the center wing. The s-foils only carry the ion-cannons.

2 hours ago, GuacCousteau said:

Closed not reducing the primary attack value like the X-Wings is some bull****.

B-Wings always getting the better side of the deal in TMG...

The only point of closing the s-foils is to get Barrel Roll > Evade, or Reload.
So you spend your actions either improving your defense (not your attack) and losing double tap, or totally skipping your attack due to getting disarmed by a reload.
In both situations your attack becomes greatly weakened or even nullified. No need to weaken it any further.

The double tap has the potential to be quite crazy. I can see someone rolling their 3 attack dice and getting all hits naturally. Then, they spend the TL and fire their Heavy Laser for four more dice. Oh, they roll well again. Add another 3-4 hits on the target. If thinking of a Huge ship, this is crazy nasty.

Yes, the above requires luck, but there are also ways to pass Focus and get rerolls. It is Rebels.

9 hours ago, ClassicalMoser said:

I feel like that’s a foregone conclusion. The B-Wing never should have been in the X-Wing’s price range anyway. It was always way more expensive but way more powerful, even though it wasn’t as maneuverable.

Agreed. It was always weird that the basic B-wing was in the same price range as the basic X-wing. It's going to rub a lot of people the wrong way though to have an "essential upgrade" not included in the box with its ship :(

9 hours ago, ClassicalMoser said:

It makes sense to release the conversion without if it really wasn’t ready yet, but it’s so odd to me that they went ahead and released the new ship pack before it had its config. If they had to wait for the card packs, they should have held up the 2.0 B-Wing as well.

Exactly. As a 1e player who has an existing squad of B-wings I would have preferred they went the ARC-170 route and included an extra copy of S-foils like the ARC has doubles of the generic pilots, even if that meant not including copies in the Aces card pack (but really it should be in both.)

25 minutes ago, heychadwick said:

The double tap has the potential to be quite crazy. I can see someone rolling their 3 attack dice and getting all hits naturally. Then, they spend the TL and fire their Heavy Laser for four more dice. Oh, they roll well again. Add another 3-4 hits on the target. If thinking of a Huge ship, this is crazy nasty.

Yes, the above requires luck, but there are also ways to pass Focus and get rerolls. It is Rebels.

I mean, it gives them a good use for FCS

8 minutes ago, nitrobenz said:

Agreed. It was always weird that the basic B-wing was in the same price range as the basic X-wing. It's going to rub a lot of people the wrong way though to have an "essential upgrade" not included in the box with its ship :(

Exactly. As a 1e player who has an existing squad of B-wings I would have preferred they went the ARC-170 route and included an extra copy of S-foils like the ARC has doubles of the generic pilots, even if that meant not including copies in the Aces card pack (but really it should be in both.)

The ARC-170 doesn't have the components needed to run 2 ARCs in official play, though; while you get 2 of each generic base, you only get one card for each generic.

Considering the config has very limited value on a naked B-Wing, I can't really see them assigning it a cost. Maybe a point at most.

1 hour ago, PhantomFO said:

Considering the config has very limited value on a naked B-Wing, I can't really see them assigning it a cost. Maybe a point at most.

Limited but not nonexistent. Ten absolutely adores a red lock action, especially when linked to focus. Naturally, he also adores a double-tap as it's twice as likely he can ditch his stress. Ten just got really good.

Red reload is crazy good on a PS Torp B-Wing.

Roll-Evade is very very decent if you're in a bad spot.

Sure there's no bonus if you don't have cannons, but you can't say it doesn't do much for the B-Wing. What it does do though, is that it makes cannons an auto-include upgrade on the B-Wing, which it always should have been. I'm pretty happy about it.

But no, I don't think it will have a cost. I expect they'll up the price of the B-Wings (especially named) instead. Hopefully this will also accompany a slight decrease to most cannon options (HLC and Ion are still overpriced on most platforms, and if Tractor is getting a change that might need to go down to 1)

Edited by ClassicalMoser
11 hours ago, ClassicalMoser said:

It makes sense to release the conversion without if it really wasn’t ready yet, but it’s so odd to me that they went ahead and released the new ship pack before it had its config.

Maybe they wanted to keep their word that the re-release ships wouldn't have anything you didn't get in the conversion kit. If this new s-foils wasn't going to be in the conversion they sort of couldn't put it in the B-wing re-release.

3 minutes ago, Frimmel said:

Maybe they wanted to keep their word that the re-release ships wouldn't have anything you didn't get in the conversion kit. If this new s-foils wasn't going to be in the conversion they sort of couldn't put it in the B-wing re-release.

That wasn't their promise though. They said "If we come out with new content for existing ships, there will be a way to get it without re-buying the ships."

Conversion kits weren't the only option. Card Packs were basically promised since day 1 of 2nd edition and they still fulfill the promise. I'm just pretty sad it took sooooo long to get the first one out. Hopefully they come thick and fast after this...

Maybe we'll get a Rebels-themed campaign expansion (cardboard only) with plenty of new content for Rebels and Empire, and maybe a little scum thrown in. I'd pay good money for Skerris, Hera, and Hondo

it just might be that the B wing s foils will be a bigger help for the generic pilots than the name ones. No doubt it will help Ten and Braylen but at what cost. Braylen probably will and needs to go up in cost and Ten is at 48 pts now. Add cannons and FCS to then and you are looking at mid 50's to mid 60'sto get a double tap. But initiative 3 Blade is at 43 and initiative 2 Blue is 41. Even with passive sensors to get the lock and cannons it will be somewhere between mid 40's to low 50's to have a 3 primary with cannon dlb tap. If and when you lose one it will not be the big hit that Ten and Braylen would be. Also you can get 4 of then in a list. I think this is a good thing FFG did the Rebels sure needed the help.

Hmm. Jamming beam would be ok.

Still costs a TL. Thus no focus.

The linked actions are nice.

20 hours ago, heychadwick said:

The double tap has the potential to be quite crazy. I can see someone rolling their 3 attack dice and getting all hits naturally. Then, they spend the TL and fire their Heavy Laser for four more dice. Oh, they roll well again. Add another 3-4 hits on the target. If thinking of a Huge ship, this is crazy nasty.

Yes, the above requires luck, but there are also ways to pass Focus and get rerolls. It is Rebels.

I may start running two cannon upgrades on my B-Wing again. I stopped doing so because it didn't feel worth it.

  1. Each pilot benefits to a different degree from having this
  2. This card helps the ship thematically, to the point where it really should be an auto-include, like the configs for the X-Wings, U-Wing, and Alpha-class.

The config will be 0-cost, and the pilots will all be recosted to account for it.

O.o YASB 2.0 has added the config card... and set it's cost at 200 points. Which I doubt will be the actual cost, since if it was then you could only play it in an Epic match.

not exactly on topic but did they say anything about the gina moonsong pilot (I think that's the correct name)

1 hour ago, Faerie1979 said:

O.o YASB 2.0 has added the config card... and set it's cost at 200 points. Which I doubt will be the actual cost, since if it was then you could only play it in an Epic match.

That's typical in YASB until the points are known, that way you're not building things expecting they'll fit when the prices are totally unknown.