Arquiconga

By ovinomanc3r, in Star Wars: Armada Fleet Builds

I liked Romodi but now I'm realizing how insane he may be under the right circumstances.

Before Romodi you had a Cymoon shooting 7 dice out of the front at long range, maybe 8-9 with some objectives.

The Ravager brought a 8 dice shot.

The Onager not only comes with extreme range, it also comes with an extra red die for those obstructed shots. Thanks to him, not only Ravager may shoot 9 completely rerollable red dice. He becomes scary with more modest armament batteries.

If Ackbar worked well with 5 dice with no control over them, why not Romodi couldn't do the same with dice control?

Arquiconga (0/400/400)
=======================
Arquitens-class Light Cruiser (54 + 28: 82)
+ General Romodi (20)
+ Skilled First Officer (1)
+ Linked Turbolaser Towers (7)
Arquitens-class Command Cruiser (59 + 8: 67)
+ Skilled First Officer (1)
+ Linked Turbolaser Towers (7)
Arquitens-class Command Cruiser (59 + 8: 67)
+ Skilled First Officer (1)
+ Linked Turbolaser Towers (7)
Arquitens-class Command Cruiser (59 + 8: 67)
+ Skilled First Officer (1)
+ Linked Turbolaser Towers (7)
Arquitens-class Command Cruiser (59 + 8: 67)
+ Skilled First Officer (1)
+ Linked Turbolaser Towers (7)
Gozanti-class Cruisers (23 + 2: 25)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2: 25)
+ Comms Net (2)
Advanced Gunnery
Fire Lanes
Hyperspace Migration

It may be really tricky to fly this fleet but if you're able to obstruct your own shots with CF commands it makes 5 red dice. And it has room for minor changes. For example I chose the expensive arquitens for the blue AA that may help (with LTT) to deal with sqiadrons. But I also like the 19 point bid version I have as well.

Two Comms Net flotillas and SFO will help with nav/cf commands.

The worst thing is that now, I wanna try this and I will need two extra arquitens.

The demand for more Arquitens will heavily increase after Romodi. As if it wasn't high enough.