Full House!!
(38)
Tempest Squadron Pilot
[TIE Advanced x1]
(2) Fire-Control System
Points: 40
(38)
Tempest Squadron Pilot
[TIE Advanced x1]
(2) Fire-Control System
Points: 40
(38)
Tempest Squadron Pilot
[TIE Advanced x1]
(2) Fire-Control System
Points: 40
(35)
Inquisitor
[TIE Advanced v1]
(5) Cluster Missiles
Points: 40
(35)
Inquisitor
[TIE Advanced v1]
(5) Cluster Missiles
Points: 40
Total points: 200
Seems quite probably rubbish? Possibly is, I don't really know. Didn't expect a lot from it but it seems like it might actually have a few legs.
I mean, bottom line, joust the bloody doors off. But it doesn't really work like that. Against most lists, dice just whiff fully in their favour.
Play cagey... Yeah, it's not that unpredictable.
But.
5 arcs with mod+repo is good initial coverage. 3ag and focus pulls ships along. 2x red dice add up.
And then when it gets stretched, the Inquisitors still are not dead and still chipping, 1 lone x1 comes in with lock plus focus, thing is deleted. More locks are acquired, more things are deleted.
It looked improbable and got kinda kinda sticky. But actually only gave up 80pt before everything evaporated.
Huh.
Actual just as common reality, some fortunate green dice kept a 20pt win margin safe on some random half point dice punt.
3ag ft -lucky- w.
It's not at all easy to fly. Like, at all. Lock selection is so many kinds of problematic. A cheap x1 sacrifice early on, seems maybe necessary, to help set up the other 2 x1 attack runs. Ideally, they go for evading Inqs hiding behind a rock like cowards, so the x1s can just roll in and delete. People do that. They're just so tempting. Then it's pretty easy.
v1 goes where it wants ofc, but the x1 dial/repo is not subtle. It can go fast or very slow though, which is all kinds of good for a basic fighter, so it's still a good tool with a lot of options. Focus>Roll is neat.
Inqs are great blockers. x1s are really good hammers. It all starts to add up.... in my head. Translating it to the table is actually quite deep and tricky.
Points change, FCS likely goes, but Clusters are possibly only good fun and not actually necessary. Though they do solid work and can be pretty scary, unwatched.
Storm Squaddies for matching Init would be really nice. Passive is good.
Chonky lists like this are definitely a thing. I feel pretty good about putting this up against a rejigged meta.