Jyn Erso

By Big k, in Star Wars: Legion

Ok so I want to start using Jyn Erso. I play in a very social environment, but at the same time players don't hold back ( unless teaching new players ).

Just curious how people use Jyn, what they've found works and what units work well with her.

Oh and I want to use Pathfinders with her. Was thinking a fast in your face list.

20 minutes ago, Big k said:

Ok so I want to start using Jyn Erso. I play in a very social environment, but at the same time players don't hold back ( unless teaching new players ).

Just curious how people use Jyn, what they've found works and what units work well with her.

Oh and I want to use Pathfinders with her. Was thinking a fast in your face list.

if playing her fast in your face i usually pair her up with land speeder and Sabine wren but I don't use usually use her as fast in your face style.

I have not had much experience in legion but it stands to reason that the weakness of using her and Pathfinders is that it divides your squad's power. Some of them will be in harm's way from turn 1 while others will be back in your starting area needing to catch up.

Theoretically the way to shore up this weakness is utilizing very fast and mobile units that can quickly reinforce your Pathfinders before they get overrun.

Speeders, as has been suggested, would seem to be the clear answer there.

1 hour ago, Big k said:

Ok so I want to start using Jyn Erso. I play in a very social environment, but at the same time players don't hold back ( unless teaching new players ).

Just curious how people use Jyn, what they've found works and what units work well with her.

Oh and I want to use Pathfinders with her. Was thinking a fast in your face list.

The only tips I can give for Jyn is that she must go to battle with Duck and Cover, and as others said above, be careful with Infiltrate if you can't back her up quickly with the rest of your army or a good part of it, or she won't last long.

As for Pathfinders, as tempting as can be to use Infiltrate to get them in the thick of the combat quickly, I had more use for them keeping them back and making some attacks from range 4 (using Pao also), as they are the best range 4 force of the Rebels. Duck and Cover can work well with them too.

Edited by Lemmiwinks86

Think of Infiltrate as a slightly faster Scout and you'll be fine. If you throw Jyn and Pathfinders way ahead (e.g. where you want them turn 4 or 5), they'll die fast. Use Infiltrate to get them into cover where you would otherwise be putting them turn 2.

18 minutes ago, Jedirev said:

Think of Infiltrate as a slightly faster Scout and you'll be fine. If you throw Jyn and Pathfinders way ahead (e.g. where you want them turn 4 or 5), they'll die fast. Use Infiltrate to get them into cover where you would otherwise be putting them turn 2.

Infiltrate is best used to position to gain benefit over actions you want them in position to score or prevent scoring of points.

35 minutes ago, syrath said:

Infiltrate is best used to position to gain benefit over actions you want them in position to score or prevent scoring of points.

Indeed. The rookie mistake I was aiming at is thinking you can use Infiltrate to shortcut 4 or 5 turns to score, when really you need to think about how the rest of your force is going to contribute. Unless you have a good plan for how an Infiltrated unit is going to distract and/or survive until then.

I am planning too to build a 800 points Rebel force with Jyn as Commander (i think she is not suitable enough for 500 points skirmishes).

My idea is to run her with Sabine+darksaber, a Landspeeder full of weapons, pathfinders with pao, commandos (both strike team and normal unit with recon intel), and then for corps just rebel troopers and/or maybe some veterans+Mark II.

Trying aggressive deployment, not for attack but to capture objectives early.

Maybe when they release Cassian i would replace Sabine for him, will see.

Just my 2c

Get ready for Jyn to just die by blanking out. I can't tell you how many times she's in heavy cover with full Danger Sense and she rolls all blanks on defense.

49 minutes ago, buckero0 said:

Get ready for Jyn to just die by blanking out. I can't tell you how many times she's in heavy cover with full Danger Sense and she rolls all blanks on defense.

This right here.

I used to run her with Pathfinders and Leia/Chewy. Jyn and Pathdinders would deploy on one objective and Leia would lead the rest of my army to another nearby objective. I would dodge and shoot with pathfinders and advance with the other force. In my area this strategy worked well as it split my opponent's attention and forced him to decide which force was the larger threat.

The "in your face strategy" usually works for me about 1/2 of the time. Either I remove important pieces ans suppress enough troops to let the rest of the army catch up, or they die really quickly, because I made a stupid mistake. Also, everyone say that you will blank out with Jyn, but I almost never had that problem. As long as you use Jyn for objective control and hide her well you shouldbe fine.

2 hours ago, ResoluteHusky said:

Also, everyone say that you will blank out with Jyn, but I almost never had that problem.

I want your dice

If Jyn is getting shot at repeatedly then you are using her wrong.

Infiltrate should only be used when you have ample sightline blocking on objectives. Or ****, most objectives don't score until round 6. So use her and or the Pathfinders to harass and disrupt.

Also know when to play her 1 pip "Rebellious". It can gauruntee that she will jump into melee to avoid getting shot at by other units. Her tonfa isnt terrible either if she uses quick thinking to get a dodge and an aim.

Shes not bad after the point drop, but requires finesse to use well. Many folks prefer raw damage/defense efficiency over tricky shenanigans in Legion.

I have just started using Jyn. She and pathfinders feel very strong vs todays imperial lists with alot of supression.

Infiltrate is a hard ability to use. It feels like you want to use it to the max by placing the units att range 3 or very close to your opponent and this can just end up in you i infiltrate units die turn 2.

I feel that jyn works well with units that are mobile and can survive outside a turn or 2 outside command range. I suggest going light on corps units and put more points into special forces and support.

The overall plan is to play objectives. Use infiltrate to attacks objectives like supplies turn 1. Otherwise use infiltrate to out units in a good position. Pathfinders where they can use their range 3 and 4 firepower and Jyn where she can use ger command range.

Jyns third pip card is amazing, using this turn 5 or 6 can win you the game since your 1 courage units can ignore supression and Panic to complete the objective.

Yes you can whiff a defense roll with Jyn but to be honest any other Rebel commander will have died to the same shot (except Luke) so you have to treat Jyn with the same kid gloves you would Leia. YOu have two finite resources wounds and actions and using infiltrate you can save on actions, even if you save 3 movements you have gained tempo on your opponent.

You will want to establish how you want to play her. I have had great success with her as an early rusher with tenacity and stims. I have also played her where she stands back on elevated terrain within line of sight of the enemy team soaking up hits/claiming objectives until she dies (usually round 2) I use stims and duck and cover when I play her like this.

When I use her as a beat stick (tenacity and stims), I run her with a speeder and Luke as back up. Use Luke's 2 pip first to ensure she is able to get the dodge (battle medication may be necessary if you are planning on playing hyper aggressive) I prefer to play her as close to the enemy start zone as possible but staying within range 3 of a corner of my start zone in order to receive Luke's 2 pip order without having to spend one of Luke's precious force slots on battle medication. I leave her in cover with the dodge and will activate her toward the beginning of the round after she gets a couple of suppression on her and Ill simply dodge for my first activation and then will use quick thinking for her second action in order to get 3 dodges on her for the remainder of the round which should discourage some shots, and if they get through, then you will gain more suppression in preparation for round 2 when you will play your 1 pip if an enemy unit is within range 2 and you can charge and get a couple of attacks before they even take a turn. Once you are in melee with anyone other than a force user you should win any fight if you have 3-4 suppression on you. She gets nasty real fast in melee with suppression on her.

You will want to have HQ on your land speeder in order to bring Luke in as the cavalry and you will want to ensure you take a small bid to increase your chance of getting scenarios like the new hostage one or sabatoge evaps or intercept transmissions. Activate your speeder second to last in round 1 to ensure you limit the amount of shots Luke will take when he disembarks as your last activation. Use your speeder to blast the most problematic unit like DTs, FD cannon, or even target your opponent's hero if your opponent has foolishly placed them too close to Jyn where she get get a Rebellious charge on them the next round for a quick KO of their commander. You can use your Pathfinders as backup, attacking units that may pose a threat to Luke or your speeder.

If you want to use her as a pincushion run her with Han. I prefer to run her with triple flames if she is going to be a pincushion. She sits out of sight round 1 then at the end of round 1 you climb up on height in the open absorbing an attack or 2 at the end of round one. Then in round 2 play Han's 2 pip and go with Han first to ensure your opponent has to attack her the entire round while you get your flamers into position. When Ive done this effectively I have never lost. It is very effective and even more now vs droids.

You will have to be careful vs Clones. The fire support messes her up bad. You will want to play vs clones a lot and you won't be able to be as aggressive vs clones as you can be vs the other factions.

Play around with those options and see what you like better. I don't personally use the pathfinders with her, I have found she is an amazingly undervalued game piece, but the pathfinders I find I'd prefer to use my points elsewhere.

I have played a lot of jyn she is very good at grabbing objectives early suck as recovers the supplies or getting you ahead in supplies. she has a fantastic ranged attack. use her courage bubble.