Onager Idea

By Captain_Nemo, in Star Wars: Armada Fleet Builds

So now that the Onager is buyable over here, I thought about some fun ideas with possible builds with it and I came up with the following:

Name: Red Die Mania
Faction: Imperial
Commander: General Romodi

Assault: Suprise Attack
Defense: Asteroid Tactics
Navigation: Navigational Hazards

Onager Testbed (96)
• Commander Vanto (7)
• Ordnance Experts (4)
• Gunnery Chief Varnillian (6)
• Engine Techs (8)
• Orbital Bombardment Particle Cannons (5)
• Rakehell (4)
= 130 Points

ISD Cymoon 1 Refit (112)
• General Romodi (20)
• Strategic Adviser (4)
• Intensify Firepower! (6)
• Gunnery Team (7)
• Linked Turbolaser Towers (7)
• Dual Turbolaser Turrets (5)
• Avenger (5)
= 166 Points

Arquitens Light Cruiser (54)
• Captain Needa (2)
• Turbolaser Reroute Circuits (7)
• Hand of Justice (4)
= 67 Points

Gozanti Cruisers (23)
• Admiral Titus (2)
• Comms Net (2)
= 27 Points

Squadrons:
= 0 Points

Total Points: 390

so some of my thoughts about this, I am not used to play with longer ranged ship as I am usually more at home in the short - medium range, so keep that in mind:

my idea with the onager was to just bank cf-dials to add a die to the ignition attack and then use vanto to supply a token for engine techs or Rakehell.

ideally I would fly the ISD and kitten as flankers from one side of the onager, followed by the gozzer to supply tokens to the ISD for IF!,

my idea would be to take a bid for second player (not really used to that) as I thought that those objectives would bode well with Romodi or the onager, though i am not 100% certain in that regard. Also Titus is meant to be sort of and Pocket G7x in case Suprise attack comes up.

i would very much like to hear your thoughts, so please feel free to share them,

Greetings!

P.S.:

I hope my wording and train of thought are somewhat comprehensible as I still get caught up sometimes in grammar etc, being no native speaker.

Edited by Captain_Nemo

Assault Gozantis are your friends here

Obstructed Fun (0/390/400)
===========================
Cymoon 1 Refit (112 + 44: 156)
+ General Romodi (20)
+ Strategic Adviser (4)
+ Gunnery Team (7)
+ Intensify Firepower! (6)
+ Linked Turbolaser Towers (7)
Onager-class Testbed (96 + 15: 111)
+ Gunnery Chief Varnillian (6)
+ Orbital Bombardment Particle Cannons (5)
+ Rakehell (4)
Arquitens-class Light Cruiser (54 + 7: 61)
+ Linked Turbolaser Towers (7)
Gozanti-class Assault Carriers (28 + 4: 32)
+ Repair Crews (4)
Gozanti-class Assault Carriers (28 + 2: 30)
+ Comms Net (2)
Rift Assault
Asteroid Tactics
Minefields

Not completely sold on Minfields but it allows you control over obstacle placement.

Rift Assault is there just for fun. You can place the rift an then the Arq at distance 2 from it at speed 1 to move virtual speed 0 and keep it in front of you ships to be sure shots are obstructed by it or the rift or whatever else you place. The repair crew is there to keep your arquitens alive. Of course Station Assault is what you really want, so swap it.

Asteroids Tactics allows you to use your asteroids as attack and defense bonuses. Also provide anti squadron support.

5+1 activation. Every one shooting at long range or beyond, with guaranteed hits and almost guaranteed +1red die. There is also some dice control.