So now that the Onager is buyable over here, I thought about some fun ideas with possible builds with it and I came up with the following:
Name: Red Die Mania
Faction: Imperial
Commander: General Romodi
Assault: Suprise Attack
Defense: Asteroid Tactics
Navigation: Navigational Hazards
Onager Testbed (96)
• Commander Vanto (7)
• Ordnance Experts (4)
• Gunnery Chief Varnillian (6)
• Engine Techs (8)
• Orbital Bombardment Particle Cannons (5)
• Rakehell (4)
= 130 Points
ISD Cymoon 1 Refit (112)
• General Romodi (20)
• Strategic Adviser (4)
• Intensify Firepower! (6)
• Gunnery Team (7)
• Linked Turbolaser Towers (7)
• Dual Turbolaser Turrets (5)
• Avenger (5)
= 166 Points
Arquitens Light Cruiser (54)
• Captain Needa (2)
• Turbolaser Reroute Circuits (7)
• Hand of Justice (4)
= 67 Points
Gozanti Cruisers (23)
• Admiral Titus (2)
• Comms Net (2)
= 27 Points
Squadrons:
= 0 Points
Total Points: 390
so some of my thoughts about this, I am not used to play with longer ranged ship as I am usually more at home in the short - medium range, so keep that in mind:
my idea with the onager was to just bank cf-dials to add a die to the ignition attack and then use vanto to supply a token for engine techs or Rakehell.
ideally I would fly the ISD and kitten as flankers from one side of the onager, followed by the gozzer to supply tokens to the ISD for IF!,
my idea would be to take a bid for second player (not really used to that) as I thought that those objectives would bode well with Romodi or the onager, though i am not 100% certain in that regard. Also Titus is meant to be sort of and Pocket G7x in case Suprise attack comes up.
i would very much like to hear your thoughts, so please feel free to share them,
Greetings!
P.S.:
I hope my wording and train of thought are somewhat comprehensible as I still get caught up sometimes in grammar etc, being no native speaker.
Edited by Captain_Nemo