Just a couple of quick questions to make sure we have beening doing them as the game would intend.
We had a fight where a fear rating of 2 was trigered from a ranged attack action card. Just want to make sure if that fear rating would affect only the target or all the enemies in the combat, and second point as it was a 0 recharge card would you have to make that check every turn if it was trigered?
After a combat encounter has ended just making sure that each character recovers fatigue equal to their toughness and stress equal to their willpower. As we have seen that a collection of smaller encounters one after another does not really alow the stress/fatigue to bulid up as fast as if the combats where linked by a few rally phases, the difference being a fight where the group moves through an area and one where the group could be attact by a few waves of enemies. So once again just wanting to make sure we are doing this a the rules intend.