I get that on the active player's turn they get to spend any advantage and triumph they roll (and that the GM gets to spend any treat and despair)... p. 205, step 5.
I also get that the GM has the option of letting players spend threat and despair rolled by NPCs (seems only fair)... also p. 205, step 5.
But, what happens when an NPC has advantage and triumph (i.e., does the GM get to spend it in this instance)? I could not find anything explicit on this, but it seems the GM should be able to spend it to activate critical hits, assign boost dice, etc. (i.e., the GM is considered the active player for the NPC). Is this correct? Can someone point me to a page in the rule book that deals with this one way or another (either implicitly or explicitly)? Thanks!
p.s., Have read through the book and done several searches, but couldn't find an answer to this exact question. Sorry if it is there and I just missed it.