So far, I've managed to beat Rhino+Bomb Scare in solo expert mode with every hero only by using Justice. I believe Breakin' and Takin' needs to go away in the first turn and only Justice can consistently allow that. It's rare that you come out unscathed after drawing Under Fire while you already have to draw 2 encounter cards in the first place.
As the game progresses, this aspect also allows the best and most consistent control over Rhino's low ceiling main scheme. I got to say, that worked pretty well overall, though it took a couple of tries with Spider-Man (I'm not so used to playing him).
I moved on to Expert Klaw+Masters of Evil and tried with Captain Marvel Aggression, aiming at the quickest game possible. Despite untimely card draws I managed to get to Stage III with no side scheme and no minion remaining in play, but with only 1 hp left and 7 threat out of 8 on the main scheme, it ended on an appropriate note as I got killed by Advance during the encounter phase. That's always hilarious.
Anyway, reflecting on that particular game, I can't help thinking that Justice would have helped me control the threat level without having to use my basic thwarting ability at times that were also near critical otherwise (when I would rather heal, defend or just attack to close the game sooner rather than later).
So I'm thinking I either try again with Aggression but add a couple of First Aids and remove Hulk (he's fun but I don't like playing him much, and adding mental resources to the deck make him too risky), or I just go Justice because I just know I can advance (pun intended) my game plan more safely.
What's your approach to Solo Expert?
Edited by Ascarel